The intriguing game titled Date Everything was conceived by a creative team of developers known as Sassy Chap Games. This innovative dating simulator presents an unusual twist – instead of dating people, you’re courting everyday objects within your household. The genius minds behind this project are the new studio Sassy Chap Games, comprised of renowned voice actors: Robbie Daymond (Critical Role, Spider-Man), Ray Chase (Final Fantasy, Destiny 2), and Amanda Hufford (Genshin Impact, Goddess of Victory: Nikke).
What inspired them to develop this unusual yet ingenious game called Date Everything? Prior to its launch, we had the chance to interview Robbie, Ray, and Amanda, who shared their insights on how they transformed a simple idea into something much deeper, and offered some hints about the game’s future plans following its successful debut.
Date Everything is “a ridiculous concept executed at a high level”
Date Everything has a pretty unique premise. Where did that come from?
Robbie Daymond: “Max, Ray, and I have always dreamed of creating a game… It was Ray who had a special passion for game development. In fact, he was planning to attend GDC before our paths crossed. We shared a vision to create something unique, utilizing our storytelling abilities and the voiceover community’s strengths. And as often happens, ideas flourished during our brainstorming sessions in the writers’ rooms.
In a casual conversation during cartoon recording, Robbie mentioned jokingly about a game featuring dating options with various objects. Initially, we dismissed it, but the following day, Ray felt compelled to create that very game. And thus, Sassy Chap was born.
Did you take any inspiration from any weird dating sims or characters for Date Everything?
As a fan, I’d put it this way: “I’ve had the privilege of bringing to life an enormous phallic chariot in Persona. This energy, a blend of chaos and goodness, can be felt throughout our game. We’ve infused this spirit into every aspect of our creation. Our goal is to pique curiosity while ensuring it remains approachable for everyone. So, we’ve strived for a balance that’s playful, slightly risqué, yet not overly explicit or terrifying.
Daymond: “Just as shown in our launch trailer, the toilet floats up, implying it could be an interactive object, initially causing amusement and jokes among us. However, the true essence of the game is that Jean-Loo Pissoir is a remarkably well-developed character. We don’t merely label him as ‘the toilet man’ based on one potty joke; he has a name, a history, and his own life.
Daymond: “The idea is quite unusual yet skillfully carried out. I believe our aim was to challenge the norms of satire, creating something that feels perfectly fitting… we aimed to surprise expectations while also maintaining a sense of authenticity and emotion in our comedy.
Is it possible that you envisioned certain voice actors for specific roles in Date Everything while writing the script?
Amanda Hufford: “Quite a few, I would say.”
Daymond: “From the very start, when we were brainstorming our original master character list, about half of the casting choices were already in our minds. These ideas eventually evolved and some characters were either dropped or combined with others. Years in this industry have given us a kind of intuition, as if voices are speaking to us. However, we also welcomed new talent and specifically selected people for their roles, such as Dante Bosco [Avatar: The Last Airbender, Mortal Kombat X]. He portrays the fireplace, and we named him Dante for the humor potential, because he has the ideal voice, and Dante is a fitting name for a fireplace.
In the game Date Everything, there are numerous decisions to be made. One of these options involves the possibility of hurting or deceiving certain characters within the game. Could you elaborate on this aspect further?
“We’re only starting our game here. Maggie mentions casually, but it’s crucial, that there’s one criminal hiding somewhere in this house. Don’t expect to catch them right away. When you do uncover their identity, I believe the revelation will be a real treat for everyone involved.
Daymond: “I’ll share an example where the outcome is determined by your character’s choices. In this scenario, there’s a person who gives you something valuable to them. It might seem like helping them could be the right thing to do, but if you act unkindly, they may perceive it as betrayal and swiftly lead to a hate-filled ending for both parties. Be cautious, as even unintentional actions can turn someone against you.
In a simple and engaging manner, I would rephrase your question as: “In Date Everything, there’s a playful storyline along with some touching moments. Why was it essential to blend these two aspects together in your creation?
As a gamer, I can’t help but appreciate the thought behind choosing 100 colors to represent the full range of human emotions. It’s like having a palette that offers every shade and hue, each one telling its own story within the game.
We anticipated that our production could include some scary, intense, and emotional moments. However, from our extensive theater experience, we understand the value of incorporating humor. Our introductions videos, for instance, are usually humorous. We aim to hook our audience first before delving into deeper emotions. I believe we’ve been successful in creating characters that achieve this balance.
“You might be taken aback by certain characters, as they are not who you’d initially expect. Each character actually harbors a significant amount of complexity and depth.
Do you have anything planned for Date Everything after release? Any DLC or additional content?
As a gamer here, I’m holding tight on the details about our upcoming DLC, we’re still in discussions with our publisher. However, I can assure you that despite the lengthy development process and getting most of what I envisioned into this game, there are some quality-of-life improvements I’d love to roll out as a free update, possibly within a month or two. That way, everyone can enjoy the complete experience to the fullest!
We’ll prioritize features such as chat history display in our initial development stages. These elements were quite taxing for our programming team due to extensive testing requirements, so it makes sense to focus on them first.
Are there some hidden romantic characters you can encounter during the game? Could you perhaps share some additional details, maybe a couple of hints to help us find them?
One thing to remember is Airyn the Air, who can be quite elusive. So, how does one date something as intangible as air? A clue to help you out is to pay attention and observe carefully.
You can find out exactly how to unlock Airyn the Air in our guide.
What’s next for Sassy Cat Games?
As a dedicated gamer, I find myself utterly captivated by the sheer magnitude of our current project. I’m eagerly waiting to witness its success, to see it unfold and captivate fellow gamers like me.
Daymond: “We’re certainly working on new projects for the future. Ray and I often say that it was almost close to causing trouble in our lives, but I believe it will open up more possibilities instead. Primarily, it allows us to create high-quality games for gamers, which has always been our goal.
Our goal is genuine: we aim to create engaging games with authentic enthusiasm from our team members. We believe that when you infuse a project with love and share success with talented individuals, remarkable results can be achieved without relying heavily on corporate control. Thus, we’re eagerly anticipating what lies ahead while continuously developing new ideas.
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2025-06-18 14:49