The Last Of Us Co-Director: “I Don’t Like AI”

Bruce Straley, a co-director on The Last of Us, believes generative AI can be helpful in game development, but emphasizes it can’t independently learn or come up with new ideas on its own.

I was reading an interview where someone described this new AI tech as basically just remixing everything it’s already seen. They said it’s the best it can do at this point, which is a little disappointing. They even used this really striking image – they called it a snake eating its own tail, which honestly feels pretty accurate. It’s like it’s just endlessly looping and doesn’t really create anything new.

A major source of debate around AI in gaming is simply that people disagree on what AI actually is. Neil Straley, a game developer, points out that non-player characters, or NPCs, have used artificial intelligence for decades. In his upcoming game, Coven of the Chickenfoot, players control Gertie, an old witch, and work with a companion creature that can learn and adapt its behavior based on what’s happening in the game.

Some people have questioned whether the creature was created using AI tools like generative artificial intelligence. However, according to Straley, it was made by a human.

He explained that if you give the system too much flawed information, it will malfunction and produce undesirable results. These outcomes aren’t accidental; they happen because we have the ability to design the environment and specifically create these scenarios.

Straley explained that their aim wasn’t to build a companion with human-like intelligence. He emphasized that the human brain is incredibly complex, and he isn’t focused on trying to recreate it in a machine.

He admitted he wasn’t sure who was advocating for this, but he believed it wasn’t a positive direction for human development.

According to Straley, the game Coven of the Chickenfoot wasn’t made using artificial intelligence tools like machine learning or large language models. He emphasized that it was built through dedicated effort, careful problem-solving, and creative design.

Straley admitted that AI might be able to create interesting content within the confines of a single game world, but he has no desire to explore this further. He stated he’s completely uninterested in AI-generated art, believing that simply providing prompts isn’t a creative act and that he dislikes AI in general.

After spending 18 years at Naughty Dog, Straley moved on in 2017 and later founded Wildflower Interactive in 2022.

Larian Studios, the team behind Baldur’s Gate 3, recently addressed concerns after their CEO discussed potentially using AI during the initial stages of development for their next game, Divinity.

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2025-12-17 18:10