
Bethesda is shutting down the free-to-play mobile RPG The Elder Scrolls: Blades. Players received a gift of in-game currency (Gems and Sigils) as thanks, and can now purchase almost any item in the game for just one of these currencies. The game’s servers will be turned off permanently on June 30th, 2026.
A message in the game says all players will get a free pack of Gems and Sigils to experience everything Blades has to offer. It also thanks players for playing and hopes they enjoyed their time in the game.
The Elder Scrolls: Blades launched in May 2020 for Android, iOS, and Nintendo Switch. It was free to play on mobile devices, but cost $14.99 on the Switch. Following a recent announcement, the game is no longer available for purchase on any platform.
A recent Reddit discussion about the game’s shutdown focused heavily on how it made money. Many players felt Bethesda relied too much on in-app purchases. One commenter explained they never started playing because of the monetization, and were sad to hear the game would become unplayable. Another player said the game was decent for a mobile title, but quickly became frustrating due to long wait times that could be bypassed with real money, which led them to quit.
Bethesda first revealed The Elder Scrolls: Blades in 2018, detailing features like fighting, quests, exploring dungeons, and building your own town. They also planned for it to be a multiplayer game where you could visit friends’ towns. Although the game is now being discontinued, Bethesda originally intended to release it on PC, PlayStation 4, Xbox One, and even virtual reality headsets.
As a big fan of The Elder Scrolls, I always thought it was cool that Blades took place between Oblivion and Skyrim! The game had a lot to offer – there were three main ways to play. You could dive into the Abyss, which was this endless dungeon where you tried to go as far as possible. Or, if you were feeling competitive, you could jump into the Arena for some player-versus-player battles. But honestly, I spent most of my time in Town, exploring the story through quests and chatting with all the different characters. It really felt like a piece of Tamriel!
Our review of The Elder Scrolls: Blades found that its biggest problems came from it feeling more like a mobile spin-off than a complete Elder Scrolls game. We did enjoy the Arena mode and the town-building aspects, but these positives were overshadowed by several issues. The combat was shallow, dungeons were short and straightforward, and the game felt overly reliant on grinding for resources, pushing players towards in-app purchases. We ultimately scored it a 3 out of 10.
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2026-03-30 15:41