Tekken 8 Patch Notes 1.07 – Improvements, Bug Fixes, and More

As a seasoned fighter with years of virtual combat under my belt, I must say that this latest patch for Tekken 8 has brought about some significant changes to my beloved roster. It seems they’ve been listening to the community’s feedback, and it shows!


Bandai Namco has released details about Tekken 8 update version 1.07. In this update, fresh offerings have been introduced to the in-game store within the shop in-game store, followed by Bandai Namcoinsideas well-timed improvements and bug corrections were performed. Lastly, certain characters’ behavior has been slightly adjusted.

With all that said, here’s everything players need to know about Tekken 8 patch notes 1.07.

Tekken 8 Patch Notes 1.07 Release Date

Hey there fellow gaming enthusiasts! Exciting news for all you Tekken fans out there – the much-awaited patch notes for version 1.07 went live on September 2, 2024 (Pacific Time). As some of you may recall, we’ve been discussing new cosmetics and items to add a touch of personal flair to your gaming experience. Well, the Tekken Shop has received a fresh update with exactly that!

Patch Notes 1.07

Here are the full patch notes.

New Tekken Shop items

New outfits labeled ‘Hibiscus Pack’ and ‘The Wildfire Pack’ can be accessible for all playable, 2,Summerchu,s, Here0In easier for eachar201>

Feature Improvements and Bug Fixes

Here’s a full list of all adjustments made to the game in patch 1.07

  • Added “TEKKEN BALL REPLAYS” under “ONLINE REPLAY.”
  • Replays can now be viewed for online matches of “TEKKEN BALL” played in the “BEACH AREA” of the “TEKKEN FIGHT LOUNGE.”
  • “TEKKEN BALL REPLAYS” can be accessed from “ONLINE REPLAY.”
  • Your own “TEKKEN BALL” online match replays can also be viewed from “MY REPLAY & TIPS.” *Please note that various TIPS will not be displayed.
  • Other miscellaneous improvements and bug fixes are implemented.

Behavior Changes

Although no significant modifications will be made to the characters in Techken 8, at any momentarily, the,,’s,s, the developers strive hardestly, they are making some alterations to certain characters will not occur anytime soon, but the developers are striving back to their best to keep everything balanced. Essentially, they made some changes to specific characters. Here’s the full list of all changes made to those characters.

Rage Art changes to all characters

  • A fix was applied to correct an issue where the animation would become abnormal when Rage Arts were activated simultaneously with stage gimmicks.
  • For the Rage Arts of the following characters, adjustments were made to mitigate the phenomenon where the character’s position would shift and the attack would whiff when activated near a wall.
    [Affected Characters]
    Alisa, Asuka, Azucena, Bryan, Claudio, Devil Jin, Dragunov, Eddy, Feng, Jack-8, Jun, King, Lars, Leo, Lili, Nina, Panda, Paul, Reina, Xiaoyu, Yoshimitsu, Zafina
  • For the Rage Arts of the following characters, adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
    [Affected Characters】
    Azucena, Jin, Leo, Leroy, Lili, Lidia
  • Expanded the hurtbox upwards, alleviating situations where certain attacks would whiff.
    [Affected Characters] Jun, Reina

Heat Burst 

  • The tracking capability when absorbing the opponent’s attack has been enhanced, alleviating issues of whiffing in certain situations.

Heat Dash 

  • The slow-motion effect during Heat Dash activation has been fixed to ensure it always triggers, regardless of the positioning relative to the opponent.

Tornado 

  • When performing a Rage Art after hitting your opponent with a tornado inducing move near the wall, adjusted the collision detection between the wall and the character to reduce the likelihood of slipping through opponent and the move whiffing.

Wake-up Cross Chop

    When rolling by performing ‘(By opponent’s feet) while down and facing up and then the opponent blocks ‘During Forward Roll’, the opponents behavior has been changed.
    This adjustment was made to fix the issue where the opponent, if not performing any actions, would be treated as if in an airborne state, causing throw moves to miss.

Special Style

  • It has been fixed so that when using Special Style, inputting an attack button immediately after successfully executing certain Attack Reversals no longer cancels the Attack Reversal move and performs an attack.
  • For Eddy and Lidia’s aerial combos, the selection of moves and key inputs have been improved to enhance stability.

SANCTUM

  • Fixed an issue where stage transitions would not occur correctly during the stage transition animation.

REBEL HANGER

  • Fixed an issue where the rendering of walls that can be broken by a Balcony Break was not being done correctly.

ELEGANT PLACE

  • Fixed an issue where the screen could be obscured by effects during a Hard Wall Break, reducing visibility.

SE, Voices, Effects, etc.

  • Made some adjustments and changes to the move cinematics.

Move List

  • Certain text, icons, and other elements in the move list have been modified.

Practice

  • Corrected some errors in frame data display, attack information display, combo display, etc.

Azucena

  • Behavior on side hits and back hits has been modified.

Bryan

  • It is now possible to defend against it with a reversal move. This Behavior correction was made because, despite not being a maximum hold move, it couldn’t be defended against with a reversal move.

Dragunov

  • Behavior on side hits and back hits has been modified.
  • The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.

Eddy

  • Behavior on side hits has been modified.

Feng

  • Expanded the hurtbox, alleviating situations where certain attacks would whiff.

Hwoarang

  • The phenomenon where the opponent could unnaturally quickly crouch to Behavior 1 evade the subsequent high attack after landing the second hit has been corrected.
  • Expanded the hitbox downward to reduce the occurrence of whiffing for certain moves.
  • Fixed an issue where the attack startup frames would change after a specific command input was entered.
  • Improved tracking performance. This change primarily aims to mitigate the phenomenon of missing attacks during combos.
  • The distance from the opponent on hit or block was reduced, in order to alleviate the subsequent attacks whiffing midway through.

Jack-8

  • Behavior Behavior on side hits and back hits has been modified.
  • Adjusted the distance to the opponent on counter hit to stabilize follow-up attacks.

Kazuya

  • Floor Break will now only occur on the final hit of the move.
  • The tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
  • In V1.06.01, the issue where pressing ” and simultaneously during a rage state would unintentionally trigger a Rage Art was addressed. However, it was found that this fix was not applied to the Mist Step into Wind God Step ”. This has now been corrected.
  • Corrected the timing of Heat timer consumption, which had been unnaturally delayed.

King

  • The hurtbox has been expanded downwards, alleviating the issue where certain low attacks would whiff.
  • Behavior on side hits and back hits has been modified.

Kuma/Panda

  • The hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This change does not affect the attack’s reach.)

Lars

  • The damage output for the input “During Dynamic Entry 8” was ↑ inconsistent with expectations, so the damage has been adjusted from “10” to “14” to match the damage output of the input “During Dynamic Entry “.

Leo

  • The tracking ability of the second attack has been enhanced when landing the first attack.
  • The tracking ability of the third attack has been enhanced when landing the Behavior 1 second attack.
  • Adjusted the behavior of the opponent when the second hit connects in the air during a combo to prevent the third hit from passing under the opponent or missing entirely.

Lidia

  • Fixed an issue where the distance between characters would become unnaturally large on side hits and back hits.
  • Adjusted the behavior of the opponent when hit after the Heat state ends. This change was made to fix the issue where the opponent’s orientation would become incorrect if they did not input any actions.
  • Expanded the hitbox downward to reduce the occurrence of whiffing for certain moves.
  • Adjusted the opponent’s behavior to face forward when hit from the side.
  • Modified the opponent’s behavior when hit from the back.

Raven

  • Expanded the hitbox downward to reduce the occurrence of whiffing for certain moves.
  • Adjusted the collision detection with the opponent to reduce instances where the third hit would miss after the second hit connects.

Shaheen

  • Corrected an issue where, due to the fixes in V1.05, high attacks would unintentionally hit.

Steve

  • Modified the behavior so that the hit trade animation occurs even when the opponent’s attack has lower damage when trading hits. Although the hit trade animation typically does not occur for trades between low-damage attacks, this change was made considering the importance of follow-up attacks on counter-hit for this specific move.

Yoshimitsu

  • Adjusted the opponent’s behavior to face forward when hit from the side.
  • Modified the opponent’s behavior when hit from the back.

That’s it for Tekken 8 patch notes 1.07.

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2024-09-04 06:38