As a seasoned gamer with over two decades under my belt, I must say that Tactical Breach Wizards has left quite an impression on me. Having played my fair share of tactical turn-based games, I can appreciate the clever twist this title brings to the genre. The ability to tear down environments and use them against enemies is not only fun but also strategically sound.
Imagining a world where many people possess unique magical abilities, it’s not hard to visualize how these talents might shape their professional lives. For instance, individuals with the power of foresight or time travel could be indispensable assets in the military, serving as unparalleled espionage resources. A surgeon freed from the fear of patient loss during surgery could excel in tackling the most intricate and risky tasks within a hospital setting. Meanwhile, a proficient pyromancer might find employment in various sectors, whether ethically or unethically. The game ‘Tactical Breach Wizards’ delves into this concept, assembling a ragtag team of ordinary yet magically endowed protagonists for a thrilling global journey. This adventure is propelled by an engaging turn-based combat system that encourages strategic thinking and inventive problem-solving.
The journey kicks off with Jen, a feisty witch who manages to solve cases unconventionally as a freelance detective. Her current case leads her into a larger web of intrigue involving a mafia of wizards, a supposedly deceased military operative, and a troubled country rich in a resource sought after by capitalist powers. Although it might remind you of serious thrillers like Tom Clancy’s novels, the amusing manner in which it dissects such narratives is what makes Tactical Breach Wizards’ extensive campaign so enjoyable. While it occasionally slows down due to lengthy explanations about why Jen moves from one location to another, its charming cast of characters, both heroes and villains, keeps things lively with their witty conversations – a key aspect that stands out.
In a nutshell, although Jen may serve as the default leader of your party, there are other captivating personalities you’ll adore. One such person is Zan, a former military officer with an extraordinary gift: he can predict the future, albeit only for a moment. However, his inability to act swiftly during crucial situations has led him to be more of a seasoned yet clumsy war veteran. He switches between displaying tactical acumen and admitting his disorganized record-keeping. On the opposite side, Banks is a proficient surgeon who possesses an unusual ability – she can bring people back from the dead. This has made her a marked woman for individuals involved in criminal activities. Banks comes across as blunt compared to Jen and Zan, yet she retains a playful demeanor, often teasing Jen’s vulnerabilities or highlighting the absurdity of their current mission.
1. The core group sets the stage, but more characters and captivating antagonists are added to enrich the well-crafted storyline. With Tactical Breach Wizards, you get plenty of time to know these characters, and it’s remarkable how much character each one exhibits through dialogue alone. The brief conversations between teammates during level transitions were a delight, and while they could have happened anywhere, they often took place just beyond the threshold of an enemy-filled room. The game skillfully blends intense tactical combat with timely humor, occasionally breaking the fourth wall but never relying too heavily on any one aspect. Tactical Breach Wizards is self-aware of its comedic and endearing qualities, which makes its self-awareness feel genuine.
When your group isn’t speaking, they’re bursting through doors with boisterous and spectacular spells. At first glance, Tactical Breach Wizards appears to be a common adaptation of grid-based, turn-based gameplay. However, it places great importance on positioning and turn efficiency, offering an extensive range of abilities to utilize and harmonize. What sets it apart is the scale of its skirmishes. Each battle takes place in a confined space, rarely lasting longer than a few minutes or requiring more than a handful of turns. It strays away from the lengthy, intense battles of XCOM and leans more towards the swift encounters in Fights in Tight Spaces or Into the Breach. Tactical Breach Wizards presents a unique spin on aspects from both games in its intriguing combination of strategy and action.
To begin with, you can have confidence that every action you perform during your phase will unfold as planned. For instance, Zan possesses an ability akin to Overwatch in XCOM, without the risk of missing an enemy moving within his line of sight during their turn. Furthermore, Tactical Breach Wizards allows you to foresee the responses of enemies to your actions before progressing to the next turn, providing you with information about potential damage to your party and changes to the battlefield. You are granted the opportunity to roll back all the way to the beginning of your phase if you’re unhappy with the results, but once you accept the outcome, you must face the consequences.
Gathering a band of ordinary yet magical individuals, the Tactical Breach Wizards embark on a worldwide journey filled with excitement. This captivating odyssey features a strategic turn-based combat system, encouraging shrewd decision-making and innovative exploration.
As a seasoned gamer with decades of experience under my belt, I find Tactical Breach Wizards to be a refreshing departure from other games in the genre. This less punishing approach allows for a level of experimentation that I’ve rarely encountered before, giving me the opportunity to truly understand how my party’s unique abilities work together without the constant fear of failure. It’s like being given the keys to a finely tuned machine and being allowed to tinker with it without worrying about breaking it.
The depth of each battle in the game becomes more pronounced as you advance through the campaign, granting you access to an expanding array of skills and powers. Each character in your party possesses unique spells and abilities tailored to their class, with new ones being introduced at pivotal points within the narrative. For instance, Jen is a versatile character who can unleash a powerful chained lightning attack that takes out multiple foes simultaneously and has a handy passive ability that allows you to move again following specific actions. On the other hand, Banks shines in her utilitarian role, helping to revive fallen comrades, debuff enemies using a long-range sedative, or even deploying a glowing skull to inflict damage independently.
As a fan, I find that Zan’s military background gives him an edge in unleashing long-range attacks with his arcane-enhanced rifle. Moreover, his useful decoy can be employed to boost his capacity to attack any foes my teammates focus on during their turn. Initially, you’ll possess a variety of offensive skills, which can be slightly improved using perks earned through gameplay experience. The makeup of your party evolves as you progress, forcing me to devise fresh strategies and combinations of characters, ensuring that each battle remains engaging and dynamic.
In Tactical Breach Wizards, it’s not just about casting magical fire or performing a powerful shield charge, but also about skillfully utilizing the game environment to your advantage. Many attacks cause damage as well as knockback, allowing you to manipulate enemies across the battlefield. Windows become lethal in this game; if you can push an enemy into one, they will instantly perish, highlighting the need for a strategic balance between inflicting damage and positioning your foes.
Combine that with the harm you can cause by pushing enemies into each other or even into explosive danger zones that affect others around them, and you’ll soon realize how satisfying it becomes to strategize an effective way to eliminate all enemies before they get a chance to move. However, this also presents difficulties in deciding where your team should be positioned at the end of each round, as enemies can retaliate just as viciously and knock you off the map if you’re not cautious. Some of the game’s most hilarious instances happen when you believe you’ve planned a flawless turn, only to watch helplessly as half your team gets knocked out during the enemy’s turn that follows.
In this game, you’ll encounter different types of enemies and stages without too many windows, which means you can’t use the same tactics repeatedly. Larger foes may come with intricate buffs, such as armor that reduces damage, gas masks making them resistant to debuffs that enhance knockback, or an ability to resist being pushed out of maps altogether. Hovering over an enemy provides helpful explanations for these resistances and immunities, but the combination can sometimes make it challenging to figure out the best approach. For instance, midway through the campaign, you’ll face brutes equipped with shields who are resistant to knockback and traditional damage. Their multiple buffs can be overwhelming initially, making it tricky to know where to start weakening them. Levels filled with these brutes immediately after their introduction can create sudden difficulty spikes. However, they don’t appear too frequently to disrupt the campaign flow significantly. Plus, you have the option to skip levels that are frustrating, allowing you to maintain a comfortable pace.
As a player, I appreciate the flexibility in tailoring my gameplay experience with optional content scattered throughout the campaign. Each party member offers unique bonus objectives within each level, and as I advance, I unlock extra combat puzzles and survival challenges. Unlike traditional experience points, completing these optional tasks rewards me with cosmetic points that can be used to customize my team members’ appearances. This approach allows for tactical content to be engaging without it being essential for the campaign’s progression, preventing any potential frustration from feeling underpowered while advancing through the story.
Playing Tactical Breach Wizards using a controller may lead to increased frustration due to the inconvenience of navigating and selecting abilities with an analog stick compared to a mouse cursor. Although certain actions like rewinding or switching team members are assignable to buttons, the overall experience feels more laborious when compared to playing with a mouse and keyboard. Despite my preference for using the Steam Deck, it’s evident that the game was designed primarily for keyboard and mouse input, leaving me yearning for a more refined control scheme that isn’t achievable through simple adjustments in the controls menu.
In contrast to Suspicious Developments’ initial success with Gunpoint, Tactical Breach Wizards is a significantly larger and more ambitious project for the studio, and the additional time spent on its development has not been in vain. The game maintains familiar elements of the tactical turn-based genre while eliminating many barriers to entry, all without compromising the excitement of devising the ideal turn and carrying it out. Additionally, the game features a charming cast whose interactions are brought to life through clever and side-splittingly funny dialogue, making it difficult to resist diving into battle again after every well-earned victory.
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2024-08-19 20:40