SWORN Tier List – Best Weapons & Spells

In SWORN, the weapons and spells you select significantly impact your gameplay approach for the remainder of your game. While certain weapons and spells perform optimally under specific conditions, others are versatile, functioning effectively across a wide range of character builds. To assist you in selecting the most effective options, we’ve compiled this list of Best Weapons and Spells Tier Ranking, emphasizing the most adaptable choices that seamlessly complement various playstyles.

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SWORN Weapons Tier List

TierWeapon
SChakrams (Vigilante), Tome (Monk), Armillary Sphere (Specter)
AChimes (Monk), Scythe (Specter), Magic Staff (Monk), Great Hammer (Rook), Bow (Vigilante), Bo Staff (Vigilante), Claws (Specter)
BSword (Vigilante), Halberd (Rook), Gauntlets (Rook)
CHand Cannon (Rook), Mace (Monk)
DArcane Blade (Specter)

In the game SWORN, the most potent weapons excel at both reach and impact, enabling you to manage roguelike foes more efficiently by providing a good balance of range and power.

Instead of them, lower-ranked weapons frequently encounter awkward movements, lengthy delays between uses, or other disadvantages that curtail their effectiveness and hinder gameplay smoothness. Although these weapons aren’t completely unusable, they don’t measure up to the dependable, superior upper-tier alternatives.

S Tier – Best Weapons in SWORN

WeaponCharacterPros and Cons

Chakrams
Vigilante+ Ranged and close-combat options
+ Fluid combat
+ Synergizes well with many Spells

Tome
Monk+ Heavy Attack has a large range and can be used from behind walls
+ Fast Light Attack

Armillary Sphere
Specter+ Excellent stack-building damage
+ Fast attacks

A Tier Weapons

WeaponCharacterPros and Cons

Chimes
Monk+ Great stack-building damage
+ Great for targeting grouped enemies
– Low starting damage
– Awkward range

Scythe
Specter+ Fast attacks
+ Spin attacks are great for close-range crowd control
– Low starting damage

Magic Staff
Monk+ Excellent long range
– Light Attack has no close range

Great Hammer
Rook+ Great starting damage
+ Fast Heavy Attack with great stack-building damage
– Light Attack is slow and clunky

Bow
Vigilante+ High starting damage
+ Excellent range
– Movement becomes restricted due to aiming/charging mechanics

Bo Staff
Vigilante+ Fast attacks + High mobility
+ Heavy Attacks can be dash-canceled
– Low starting damage

Claws
Specter+ Fast attacks
+ Agile, attack combo strings
– Low starting damage

B Tier Weapons

WeaponCharacterPros and Cons

Sword
Vigilante+ Agile
+ Great beginner weapon
– Limited range without Sword in The Stone upgrade

Halberd
Rook+ Good starting damage
+ Light and Heavy Attacks have charged attacks for extra damage
– Slow

Gauntlets
Rook+ Agile, attack combo strings
– Low starting damage

C Tier Weapons

WeaponCharacterPros and Cons

Hand Cannon
Rook+ Good starting damage
+ Good range
– Slow attacks
– Heavy Attack can overheat
– Clunky

Mace
Monk+ Heavy Attack goes through walls
– Clunky, awkward movement
– Long attack animations

D Tier Weapons

WeaponsCharacterPros and Cons

Arcane Blade
Specter– Light Attack has a reload cooldown
– Low starting damage
– Awkward range

SWORN Spells Tier List

TierSpell
SSpirit Guardians (Specter), Turrets (Monk), Shadow Strike (Vigilante)
AAssassin Dagger (Vigilante), Counter (Rook), Sky Drop (Rook)
BStorm Call (Monk), Arcane Shield (Monk), Black Hole (Monk), Blade Rush (Vigilante), Mystic Beam (Specter)
CCommander’s Shield (Rook), Bull Rush (Rook), Dragon Dive (Specter), Blink (Specter), Dagger Flurry (Vigilante)

In the game SWORN, the most effective spells are swift to perform and boast a significant increase in damage over time, frequently causing you to yearn for a quicker recharge. These spells effortlessly boost your character setup, rendering them indispensable during extended play sessions.

Instead of lower-tier Spells, we often find that they tend to challenge a character’s strong points or are limited in their usefulness, making them less dependable compared to higher-tier choices. Although they might have specific uses, they usually prove less effective during gameplay due to their situational nature.

S Tier – Best Spells in SWORN

SpellCharacterPros and Cons

Spirit Guardians
Specter+ Excellent stack-building damage
+ Excellent crowd control/passive damage
+ Good range – Low starting damage

Crystal Turrets
Monk+ Indestructible
+ Excellent crowd control
+ Excellent stack-building damage

Shadow Strike
Vigilante+ Amazing damage potential with Babd
+ Auto-locks onto the closest enemy
+ Fast cast
– Sometimes teleports behind a different enemy than intended

A Tier Spells

SpellCharacterPros and Cons

Assassin Dagger
Vigilante+ Excellent range
+ High starting damage
+ Fast cast

Counter
Rook+ High starting damage
+ Counter hits multiple enemies in a radius
– Close-range counter only

Sky Drop
Rook+ High starting damage
– Long cast, needs to be aimed (especially clunky for those playing with a controller)

B Tier Spells

SpellCharacterPros and Cons

Storm Call
Monk+ Great stack-building damage
– Stationary unless upgraded with Sword in The Stone

Arcane Shield
Monk+ Gogmagog’s Damage Shield but Monk can recast it
+ Shield stays up until you take damage
+ Can give allies shield in Co-op
– No damage

Black Hole
Monk+ High starting damage
+ Good crowd control
+ Can pull enemies onto traps

Blade Rush
Vigilante+ Good damage
+ Fast cast
+ Great for additional mobility/dodge
– Can be finicky to aim

Mystic Beam
Specter+ High starting damage
+ Great stack-building damage
+ Great range
+ Dash-cancelable

C Tier Spells

SpellCharacterPros and Cons

Commanders Shield
Rook+ Provides flat bonus damage to you and co-op allies’ attacks
+ Can be stacked with multiple casts
– Locked to a small field radius, which doesn’t work well with Rook’s mobile, close-combat playstyle

Bull Rush
Rook+ High starting damage
+ Can hit multiple enemies in one cast
+ Dash-cancelable

Dragon Dive
Specter+ High starting damage
– Explodes on impact, works against ranged weapons like Armillary Sphere and Arcane Blade

Blink
Specter+ High starting damage
– Long cast, needs to be aimed (especially bad for those playing with controller)
– Low splash damage range

Dagger Flurry
Vigilante+ Dodges backward, works well with close-range weapons like Sword and Bo Staff
+ Fast cast
– Low range
– Awkward hit box (often misses)

For more SWORN, check out Best SWORN Builds – Vigilante, Monk, Rook, and Specter on GamerTop.

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2025-02-21 00:22