In SWORN, the weapons and spells you select significantly impact your gameplay approach for the remainder of your game. While certain weapons and spells perform optimally under specific conditions, others are versatile, functioning effectively across a wide range of character builds. To assist you in selecting the most effective options, we’ve compiled this list of Best Weapons and Spells Tier Ranking, emphasizing the most adaptable choices that seamlessly complement various playstyles.
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SWORN Weapons Tier List
Tier | Weapon |
---|---|
S | Chakrams (Vigilante), Tome (Monk), Armillary Sphere (Specter) |
A | Chimes (Monk), Scythe (Specter), Magic Staff (Monk), Great Hammer (Rook), Bow (Vigilante), Bo Staff (Vigilante), Claws (Specter) |
B | Sword (Vigilante), Halberd (Rook), Gauntlets (Rook) |
C | Hand Cannon (Rook), Mace (Monk) |
D | Arcane Blade (Specter) |
In the game SWORN, the most potent weapons excel at both reach and impact, enabling you to manage roguelike foes more efficiently by providing a good balance of range and power.
Instead of them, lower-ranked weapons frequently encounter awkward movements, lengthy delays between uses, or other disadvantages that curtail their effectiveness and hinder gameplay smoothness. Although these weapons aren’t completely unusable, they don’t measure up to the dependable, superior upper-tier alternatives.
S Tier – Best Weapons in SWORN
Weapon | Character | Pros and Cons |
---|---|---|
![]() Chakrams | Vigilante | + Ranged and close-combat options + Fluid combat + Synergizes well with many Spells |
![]() Tome | Monk | + Heavy Attack has a large range and can be used from behind walls + Fast Light Attack |
![]() Armillary Sphere | Specter | + Excellent stack-building damage + Fast attacks |
A Tier Weapons
Weapon | Character | Pros and Cons |
---|---|---|
![]() Chimes | Monk | + Great stack-building damage + Great for targeting grouped enemies – Low starting damage – Awkward range |
![]() Scythe | Specter | + Fast attacks + Spin attacks are great for close-range crowd control – Low starting damage |
![]() Magic Staff | Monk | + Excellent long range – Light Attack has no close range |
![]() Great Hammer | Rook | + Great starting damage + Fast Heavy Attack with great stack-building damage – Light Attack is slow and clunky |
![]() Bow | Vigilante | + High starting damage + Excellent range – Movement becomes restricted due to aiming/charging mechanics |
![]() Bo Staff | Vigilante | + Fast attacks + High mobility + Heavy Attacks can be dash-canceled – Low starting damage |
![]() Claws | Specter | + Fast attacks + Agile, attack combo strings – Low starting damage |
B Tier Weapons
Weapon | Character | Pros and Cons |
---|---|---|
![]() Sword | Vigilante | + Agile + Great beginner weapon – Limited range without Sword in The Stone upgrade |
![]() Halberd | Rook | + Good starting damage + Light and Heavy Attacks have charged attacks for extra damage – Slow |
![]() Gauntlets | Rook | + Agile, attack combo strings – Low starting damage |
C Tier Weapons
Weapon | Character | Pros and Cons |
---|---|---|
![]() Hand Cannon | Rook | + Good starting damage + Good range – Slow attacks – Heavy Attack can overheat – Clunky |
![]() Mace | Monk | + Heavy Attack goes through walls – Clunky, awkward movement – Long attack animations |
D Tier Weapons
Weapons | Character | Pros and Cons |
---|---|---|
![]() Arcane Blade | Specter | – Light Attack has a reload cooldown – Low starting damage – Awkward range |
SWORN Spells Tier List
Tier | Spell |
---|---|
S | Spirit Guardians (Specter), Turrets (Monk), Shadow Strike (Vigilante) |
A | Assassin Dagger (Vigilante), Counter (Rook), Sky Drop (Rook) |
B | Storm Call (Monk), Arcane Shield (Monk), Black Hole (Monk), Blade Rush (Vigilante), Mystic Beam (Specter) |
C | Commander’s Shield (Rook), Bull Rush (Rook), Dragon Dive (Specter), Blink (Specter), Dagger Flurry (Vigilante) |
In the game SWORN, the most effective spells are swift to perform and boast a significant increase in damage over time, frequently causing you to yearn for a quicker recharge. These spells effortlessly boost your character setup, rendering them indispensable during extended play sessions.
Instead of lower-tier Spells, we often find that they tend to challenge a character’s strong points or are limited in their usefulness, making them less dependable compared to higher-tier choices. Although they might have specific uses, they usually prove less effective during gameplay due to their situational nature.
S Tier – Best Spells in SWORN
Spell | Character | Pros and Cons |
---|---|---|
![]() Spirit Guardians | Specter | + Excellent stack-building damage + Excellent crowd control/passive damage + Good range – Low starting damage |
![]() Crystal Turrets | Monk | + Indestructible + Excellent crowd control + Excellent stack-building damage |
![]() Shadow Strike | Vigilante | + Amazing damage potential with Babd + Auto-locks onto the closest enemy + Fast cast – Sometimes teleports behind a different enemy than intended |
A Tier Spells
Spell | Character | Pros and Cons |
---|---|---|
![]() Assassin Dagger | Vigilante | + Excellent range + High starting damage + Fast cast |
![]() Counter | Rook | + High starting damage + Counter hits multiple enemies in a radius – Close-range counter only |
![]() Sky Drop | Rook | + High starting damage – Long cast, needs to be aimed (especially clunky for those playing with a controller) |
B Tier Spells
Spell | Character | Pros and Cons |
---|---|---|
![]() Storm Call | Monk | + Great stack-building damage – Stationary unless upgraded with Sword in The Stone |
![]() Arcane Shield | Monk | + Gogmagog’s Damage Shield but Monk can recast it + Shield stays up until you take damage + Can give allies shield in Co-op – No damage |
![]() Black Hole | Monk | + High starting damage + Good crowd control + Can pull enemies onto traps |
![]() Blade Rush | Vigilante | + Good damage + Fast cast + Great for additional mobility/dodge – Can be finicky to aim |
![]() Mystic Beam | Specter | + High starting damage + Great stack-building damage + Great range + Dash-cancelable |
C Tier Spells
Spell | Character | Pros and Cons |
---|---|---|
![]() Commanders Shield | Rook | + Provides flat bonus damage to you and co-op allies’ attacks + Can be stacked with multiple casts – Locked to a small field radius, which doesn’t work well with Rook’s mobile, close-combat playstyle |
![]() Bull Rush | Rook | + High starting damage + Can hit multiple enemies in one cast + Dash-cancelable |
![]() Dragon Dive | Specter | + High starting damage – Explodes on impact, works against ranged weapons like Armillary Sphere and Arcane Blade |
![]() Blink | Specter | + High starting damage – Long cast, needs to be aimed (especially bad for those playing with controller) – Low splash damage range |
![]() Dagger Flurry | Vigilante | + Dodges backward, works well with close-range weapons like Sword and Bo Staff + Fast cast – Low range – Awkward hit box (often misses) |
For more SWORN, check out Best SWORN Builds – Vigilante, Monk, Rook, and Specter on GamerTop.
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2025-02-21 00:22