Encased in debate among gamers lies a peculiar aspect – the inclusion of swinging doors. This intriguing detail, though seemingly insignificant, has sparked enthusiasm as players long for its incorporation within the game. Reddit user “mars_rovinator” initiated the discussion by recalling how other RPGs like *Witcher 3* and *Hogwarts Legacy* have incorporated swinging doors into their settings, emphasizing that such features could dramatically boost immersion in Encased. As players joined the conversation, they expressed their thoughts and aspirations, revealing both the whimsical spirit and underlying annoyances with the current door mechanics in the game. Could it be that swinging doors are on the verge of becoming a game-changing element? Let’s delve deeper!
Summary
- Players expressed a strong desire for swinging doors to enhance gameplay realism and immersion.
- Frustrations regarding NPCs leaving doors open were a recurring theme, showcasing the little annoyances that can detract from the experience.
- Suggestions beyond swinging doors were offered, including cat/dog doors and decorative options to make in-game spaces feel more alive.
- The engaging and comedic tone of user interactions reflects the community’s creativity and enthusiasm for the game.
Why Players Want Swinging Doors
It’s obvious that swinging doors aren’t merely about looks; they contribute to the overall immersion in games. For instance, *Witcher 3* allows players to engage with their surroundings in a realistic manner. As players enter a tavern or village, swinging doors can provide a minor yet satisfying interaction. One user commented, “Wouldn’t it be wonderful to have that small animation as you pass through the door?” reflecting the desire of many for a more tangible connection with the game world. Transforming from a static environment to one with animated doors isn’t only an aesthetic switch; it adds another dimension to enjoying the game. There’s a touch of nostalgia in envisioning a world where every door carries some weight—a world where you can slam a saloon door for effect (we could all benefit from adding a bit more flair), or have it close gently behind the player instead of remaining half-open, like a door yearning for resolution!
The NPC Dilemma
In the discussion, there was a mix of casual requests for doors that swing and a shared annoyance about Non-Player Characters (NPCs) leaving doors wide open. User “Dan_Glebitz” expressed his irritation, saying, “It’s infuriating how often I close a door only to have an NPC open it and leave it open.” This frustration appeared to be shared among the conversation participants. It seems as though these NPCs are disregarding safety rules, causing players to act like janitors who constantly have to shut doors. The appeal for swinging doors also reflects a yearning for improved interactions with NPCs. If doors could swing, they might reduce instances of inconvenience, making the game feel less like an endless game of tag where the NPCs always seem to win. Could it be that swinging doors are not just a wish but a possible remedy for unintended open door policies in the game?
Creative Ideas Surfacing in the Thread
The exchange didn’t end with merely proposing swinging doors; instead, user “blu3k3chup” injected an element of creativity by proposing a wide array of door types and features to enhance the game experience even more. They brought up ideas like pet doors for cats and dogs, saloon doors, or even Dutch doors, adding a touch of whimsy to the conversation. Furthermore, they suggested additional customization options such as door numbers, integrated lighting, and window treatments. It’s fascinating to see the extent of creativity within this community. Who wouldn’t want to have a tulip-patterned curtain next to their swinging door? This playful imagination indicates that players are not only interested in game mechanics but also desire personalization options to make their characters’ homes feel unique and lively. Perhaps swinging doors will mark the start of an extensive home renovation project in Enshrouded!
The Tone of the Community
The Reddit thread about the game is delightful due to the relaxed, sometimes humorous way players talk about seemingly minor aspects. For instance, SaraRainmaker humorously pointed out that voting on features or adding new ones is precisely what the “feature upvote” system is for. This playful comment hints at their enjoyment of discussing these topics, even when they encounter difficulties. They derive amusement from reminiscing about common game experiences, like grumbling over bothersome NPCs or brainstorming creative designs for virtual homes. The spirit of camaraderie clearly emerges in these discussions, as players bond not just to vent but also to imagine grand possibilities and pine for the charm of swinging doors. It underscores how even trivial things hold significance for players—where creativity intertwines with laughter—and it explains why this community remains vibrant and lively.
The excitement about swinging doors in the game Enshrouded is no trivial issue. It showcases players’ strong yearnings for more authenticity and control within the game, which can emerge through minor aspects of gameplay. The criticisms about NPC behavior underscore minor annoyances that can distract players from fully immersing themselves in the game. The enthusiasm for swinging doors ignites a wave of creative thoughts, suggesting that players aren’t just seeking a game; they’re looking to be part of a dynamic world where their actions make a difference. It is hoped that developers will pick up on these desires, and perhaps we’ll soon enjoy an exceptionally well-crafted Enshrouded, featuring swinging doors and countless exciting elements to discover.
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2025-03-13 05:00