Discussions are buzzing in the community of Smite, the widely-played multiplayer online battle arena game featuring a diverse array of gods. A recent post has sparked debate over certain characters that some players found surprising inclusions. The discussion covers a range of opinions, from questioning the popularity of gods like Apollo and Mulan to discussing beloved classics and even some peculiar choices. It appears that there’s no consensus on what criteria should be used to decide who should join the roster, with feelings running deep based on player attachment to characters. Fans are both nostalgic about their favorites and puzzled by others.
Summary
- Players express both confusion and delight over the inclusion of gods like Apollo and Mulan.
- Community members highlight their favorites and discuss the criteria behind character selections.
- Some players are relieved to see older gods return, while others wish for a larger mix of pantheon representation.
- Popular sentiment leans towards nostalgic gods but also appreciates diversity in character mechanics.
Shocking Choices: Apollo and Mulan
It’s tough to understand why gamers are doubting the decision to include Apollo, a character who has been part of gaming culture since its early days. Gharbin1616 expressed shock after nine years playing Smite, as they found Apollo didn’t seem popular. Blazerage717 countered with a valid observation that all characters eventually return, and it might be smarter not to release them all at once. The community seems split, though, as some players appreciate Apollo for his roots in Greek mythology and status as an original character, arguing he fits well within Smite’s roster.
Mulan’s appearance sparked a variety of responses, ranging from positive to negative. Initially, some gamers found it unusual that she was presented ahead of more established warriors. This sentiment was echoed by the user fuckin-diabolical, who expressed their displeasure at the initial choice of ADCs. Fans have voiced a longing for the vibrancy and unique style of characters like Xbalanque and Hou Yi, arguing that they should be prioritized in the game. This situation is reminiscent of the question, “Why this character before that one?”, as players express their preferences openly, showcasing their passion towards character selection.
The Unpredictable Pantheon Politics
In games like Mortal Kombat and Street Fighter, where deities are playable characters, the selection process for each god in SMITE is quite intricate due to the variety of pantheons involved. Users have observed that developers take several factors into account when deciding which gods to include, such as a character’s popularity and gameplay mechanics. Obsidian_castle provided details on this design methodology, explaining that the current roster may be chosen to pave the way for unique abilities in future characters. For instance, if they introduce a god like Ullr with specific skills, it makes it easier to create similar skillsets for new gods in the future. This behind-the-scenes look at the process sheds light on the thoughtful planning that goes into these character choices.
On the other hand, this issue brings up a more significant dilemma: determining which characters should take priority for inclusion. While some enthusiasts fondly remembered ancient deities such as Cernunnos, who Saint_Roxas found surprising yet delightful, others advocated for a change in representation. For instance, ooh_piece_of_candy8 raised concerns about the repetitive selection of mages, arguing that incorporating gods like Ra and Hades might be unnecessary given the existing abundance of mages within the game. Achieving a harmony between cherished classics and innovative newcomers appears to be an elusive goal.
The Lament of the Classic Warrior
Additionally, there’s a noticeable longing for traditional character types, particularly warriors, among fans. They express regret that while fresh deities receive their due attention, many established options continue to be overlooked and could once again captivate players. Fans often speak about Ullr and Susano, two warriors frequently discussed in conversations about who deserves a comeback. They eagerly anticipate the opportunity to witness these classic characters back in action! It’s unclear whether the hesitation to reintroduce certain warriors stems from fears of power imbalance or if some characters are deemed too specialized for modern gameplay.
As a devoted admirer, I wholeheartedly agree with Dowino’s persuasive points about Apollo’s strategic placement and his embodiment of the quintessential Attack Damage Carry (ADC) archetype. It’s clear that Apollo is one of the cornerstones in character design, and many players believe introducing well-known deities first sets a strong foundation for future installments. However, I can understand how some younger fans might find this approach puzzling.
This debate showcases an inherent struggle: the yearning for nostalgia versus the necessity of innovation. This is a question that game developers will have to grapple with as they carefully observe the community’s reactions. In a competitive landscape, how can a game continually reinvent itself? That’s a challenge developers must navigate deftly.
In the ongoing debates about character selection in Smite, it’s evident that players’ opinions are shaped by nostalgia, tactical considerations, and a craving for diversity. The decisions taken by developers significantly impact the way players engage with the game. Characters like Apollo and Mulan have sparked a mix of admiration and perplexity, while the intense debates and contrasting viewpoints from the player base underscore their strong connection to these gods. Ultimately, the aspirations and expectations of the Smite community will play a crucial role in determining future character launches—and this is only fitting! Remember, each new character added isn’t just another god; it’s a piece of shared gaming lore that enriches their overall gameplay experience.
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2025-06-11 05:31