In Dune: Awakening, the major final updates have been activated, and they significantly modify the Deep Desert area, which was previously focused on player versus player (PvP), making it more conducive to player versus environment (PvE) interactions instead.
The transition occurred more swiftly than some fans might have anticipated. Funcom, the developer, recently announced significant alterations to the endgame of their survival MMO, aimed at avoiding compelling PvE players into a PvP system they may not be interested in. This announcement was preceded by the release of a public test client build for the game’s 1.1.10.0 patch, which detailed changes in the Deep Desert (among other updates).
Today, a hotfix has been rolled out which allows for PvE activities in the southern half of the Deep Desert. Yet, parts of this region remain zones for Player vs Player (PvP) combat. The shipwrecks and control points within the southern half continue to be PvP zones. Funcom mentions that they’ve adjusted the distribution of Dune: Awakenings resources post-change, making loot in the northernmost PvP zones more valuable and abundant. Even though PvE players can still find the highest tier of resources in the southern regions, they won’t find as much of it compared to before.
In their update, Funcom mentions they’ll keep observing the situation and make adjustments as necessary.
As a dedicated gamer, I’ve noticed that the recent hotfix includes adjustments to the Ornithopters, which have been causing quite a stir in Player versus Player (PvP) combat. Despite earlier nerfs that stopped them from causing damage when ramming into other players on the ground, they’re still posing a threat. Now, equipping a rocket launcher module for the Scout Ornithopter will slow it down by 20%. If you’re using the less favored Assault Ornithopter, the speed decrease is only 10%. Funcom hints at more changes to come in the realm of Ornithopters and PvP gameplay.
In an additional significant update during the hotfix, players will have the opportunity to explore and claim territories in various Sietches, not just their own. It’s important to note that the limit of three bases per player remains unchanged across these new territories. Furthermore, this hotfix includes a reporting system that empowers players to flag inappropriate text chats or messages originating from other players.
Below you’ll find the detailed changes for Dune: Awakening update 1.1.0.17. Funcom revealed that the game has achieved record-breaking sales, surpassing 1 million units since its release in early June, making it their fastest-selling title to date.
Dune: Awakening Update 1.1.0.17 Patch Notes
FEATURES AND CHANGES
Deep Desert:
According to a communication from our Creative Director about PvE and PvP in “Dune: Awakening”, this update marks the initial steps towards balancing the interaction between Player versus Environment (PvE) and Player versus Player (PvP) within the Deep Desert. Be assured that we’ll keep taking your feedback into account and make necessary changes moving forward.
- The PvE area has been adjusted to encompass the entire southern half of the Deep Desert map.
- This means that players who have no interest in PvP should be able to find what they want without engaging in PvP. Imperial Testing Stations, caves, and so forth found in this area are thus now PvE.
- Control Points and Shipwrecks will, however, continue to be PvP throughout the entire map, which means you will find localized pockets of PvP within the PvE section still. Similar to how Shipwrecks are PvP in Hagga Basin.
- To retain the Risk vs Reward setup for the Deep Desert:
- The density of resources increases the further north you go. This includes high-density clusters of valuable resources.
- The largest spice fields will also spawn in the north.
- The majority of Control Points will exist in the northern part.
- As part of these changes, we have made some balancing adjustments in the Deep Desert:
- The lower half of the Deep Desert now offers PvE loot that is balanced toward shared loot and PvE activities. You may find better loot in the more dangerous PvP area located further north on the map. In the PvE area, for example, each player gets their own loot and can expect to receive one schematic. In the PvP area, loot is distributed on a “first come, first served” basis, with higher quantities of everything. Players can expect to find 2–6 schematics there, which are among the rarest.
- Plasteel plates can only be found in PvP zones. This line was inaccurate, since Plasteel plates can be obtained from crashing ships.
- The amount of active medium spice fields has been reduced from 8 to 5.
- The number of active small spice fields has increased from 20 to 22.
- The spawn rate of Titanium and Stravidium has been reduced in the PvE areas so that large quantities only spawn in the far-out PvP areas.
- The number of nodes in resource hotspots in the PvE part of the map has been reduced.
- The respawn time of Titanium and Stravidium has increased from 30 to 45 minutes.
- Some Imperial Testing Stations are still in the PvP region, and players who want all schematics available each week will want to visit both the PvP and PvE Imperial Testing Stations. Keep in mind the loot in them rotates each week, so even if you’re not interested in PvP, you could obtain it at a later date if you’re not able to trade for it or buy it off the Exchange.
Vehicles:
- We have begun work on the outlined changes to the Scout Ornithopters.
- Equipping a Rocket Launcher Module will now decrease the top speed of your Ornithopter.
- For Scout Ornithopters, the reduction is 20%.
- For Assault Ornithopters, the reduction is 10%.
- Infocards for the modules now reflect this change.
- Equipping a Rocket Launcher Module will now decrease the top speed of your Ornithopter.
- Exiting ornithopters mid-air will now cause them to drop straight down instead of gliding away. This should decrease the chance that you lose your ornithopter upon disconnecting from the game or exiting by accident your ornithopter mid-air (yes, we have seen the videos).
- Known issue: There is an edge case that if your vehicle ends up in the quicksand you might not be able to interact with it if you are in the quicksand. The workaround is to try to get on top of the vehicle to interact with it. This will be fixed in the very next patch.
Visiting:
- We removed the restrictions when visiting other sietches.
- Before this change, players had their “home” sietches, and could visit other sietches in their world but couldn’t claim land. Now, any player can go to any sietch in their world and claim land wherever they want.
- Players can also place respawn beacons on any sietch in their world.
- As a result of this change, the home icon on the server selection screen, which previously indicated your home server, now indicates on what server you have a base. Similarly, a vehicle icon shows where you have vehicles.
Technical and stability:
- Increased game stability.
- The latest NVIDIA driver was added to the GPU driver check at the game launch.
Other
- We have introduced Player Reporting, allowing players to now report other players’ messages from the text chat or report players from the Inspect menu on players.
FIXES
Technical and stability:
- As a continuous effort, we have closed several exploit vulnerabilities.
- Fixed an issue where a specific type of network issue would cause players to be stuck in an infinite loading screen.
- Fixed an issue where some players could experience a client freeze when traveling between Deep Desert servers.
Combat:
- Fixed an issue where players performing a melee attack could get obstructed by corpses lying on the ground.
User Interface:
- Fixed an issue where the guild faction alignment was not localized on the Guild Overview tab.
- Fixed an issue where players could encounter a black screen if they skipped the cinematic at “The Wreck of the Hephaestus”.
- Fixed an issue where several Sandbike research schematics failed to mention the Imperial Testing Stations as the primary source.
Travel:
- Fixed an issue where players could use an ornithopter pilot service to fly from the cities to Hagga Basin if they had arrived in a city with their ornithopter.
Miscellaneous:
- You will no longer lose learned emotes when respec’ing your skill tree.
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2025-06-26 18:40