Today, testing for another team’s project commences as the developers gear up for the major transition to Unreal Engine 5. They have also unveiled a trailer for update 9.0, highlighting a dramatically redesigned Al-Basrah map featuring refined terrain, fresh urban areas, and more seamless tactical gameplay. The enhancements are undeniably impressive, but there’s one particular aspect that seems slightly out of place.
Squad’s UE5 switch in Update 9.0 – a glimpse into the future (and a peculiar scope)
Yesterday, the team behind Offworld provided a brief update, detailing steps to access their playtest branch and offering guidelines for testers. They highlighted an annoying 1FPS bug that occasionally causes freezing, and announced they’re experimenting with new animations intended to alleviate server strain and enhance general performance.
It’s the new setting for performance in scopes that’s causing quite a buzz! If you’ve been experiencing drops in frame rate when you aim down sights, there’s now an alternative to the standard Picture-in-Picture (PiP) scopes. You really need to try it out and see the change for yourself. CC_ACV on Reddit shared an impressive demonstration of this new feature.
As a gaming enthusiast, I’d like to share an adjustable setting that could prove beneficial, especially for those of us with less powerful computers. However, it might seem a bit over-the-top visually, so the choice is yours whether to engage it or not.
Given that they’re continuously refining new aspects, there’s a possibility that future updates may be implemented later on. The anticipated launch of the 9.0 version is slated for this summer, implying another playtest session will likely occur after the ongoing one. By the way, if you’re interested in participating in the playtest, it commences today, May 30th at 11 AM PDT and concludes on June 2nd.
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2025-05-30 18:02