As a seasoned gamer with a penchant for all things Warhammer and a soft spot for the gritty realism of Space Marine 2, I must say that the latest update has me grinning ear to ear. The introduction of Lethal difficulty in Operation mode is a challenge I’ve been eagerly anticipating. The new Operation, Termination, promises a fresh battleground and the promise of tougher enemies is music to my battle-hardened ears.
Prepare yourself for a fresh test in Warhammer 40,000: Space Marine 2, specifically its Operation mode, as the Lethal difficulty level makes its debut. This is one of the most significant updates to the game within patch 4.0.
In addition to that, the recent upgrade offers a fresh feature known as “Termination Operation,” which is accessible immediately. This operation, set on Kaduku, presents a challenging experience for Space Marine 2 players with the introduction of the Lethal difficulty level. Be warned, Majoris enemies in Termination are more ferocious and harder to defeat. Additionally, ammo refills are scarce, and finishers must be executed close to your squadmates to receive armor restoration. Furthermore, a photo mode has also been added for you to capture the action.
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Regarding the photo mode, Focus Entertainment clarifies that it’s only accessible in single-player mode for Operations. One interesting aspect is that space marines will acknowledge the camera as it moves about. Furthermore, Space Marine 2 has been improved with gameplay adjustments, added customization features, and more following update 4.0.
Last month, a major Space Marine 2 patch brought a laundry list of changes to the third-person melee shooter, such as ultrawide PC support and private lobbies for PvE in the Operation mode. The game has already broken Warhammer franchise records, and developer Saber Interactive has talked about how Space Marine 2 can be successful without achieving absurd sales numbers.
As a devoted enthusiast of all things Warhammer 40,000, I highly recommend you to take a look at the review for TopMob’s Space Marine 2! For those interested in the specifics, you can find the complete list of updates and changes in the patch notes, conveniently provided below.
NEW FEATURES
New Operation – Termination
The latest mission unfolds on the distant world, Kadaku. A formidable enemy has surfaced. Utilize your artillery effectively to obliterate them.
Added Lethal difficulty for Operations
Major highlights of it:
- Ammo Crates have limited refills per player.
- Majoris enemies can become enraged and will be more deadly and harder to kill.
- Armour restores from finishers only if you stay close to your battle-brothers.”
- Overcoming such a challenge will grant you new cosmetics…
Introduced a photographic feature within ‘Operations’, however, it’s exclusively available for single-player experiences. Furthermore, characters now exhibit an interesting behavior by tracking the camera movement with their eyes.
GAMEPLAY AND BALANCING TWEAKS
Alteration in Fencing Weapon Parries: The optimal period for effectively parrying with fencing weapons will now match that of balanced weapons, starting from the initial frame of the parry animation.
Melee Enhancements:
Basic Auspex Scan: bonus damage on bosses is reduced by 30%.
Melta Charge: damage to bosses is reduced by 70%.
Enemy Spawn Director PvE:
- Tweaked idle spawns.
- Enemy variety within waves is now less random while enemy variety between waves is bigger.
- Extremis enemies can now spawn have additional enemies.
Difficulty:
- Ruthless: Ammo crates have limited refills per player.
- Ruthless: Player’s armour reduced by 20%.
- Substantial: Player’s armour reduced by 10%
Note from the devs:
Since the implementation of Patch 3, we’ve found that the Operations mode has become significantly more manageable, particularly for Chaos operations. Our satisfaction level has increased compared to the initial release, as prior to Patch 3, Chaos missions were not well-received. However, we believe that the current Operations mode might be a tad too simple.
All told, these modifications are expected to increase the complexity of Operations mode, though precisely how much remains challenging to quantify. We’ll keep tracking these adjustments and strive to fine-tune the equilibrium within Operations mode. Rest assured, this isn’t the end of changes we’re making.
PVP
- Increased delay between announcer messages in PvP.
- The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
- Fixed Power Fist in PvP dealing too much damage with short charged attacks.
AI
- Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
- Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.
CUSTOMIZATION
- More options for colours customisation for Chaos:
- Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
- Decal colours: Sotek Green, Khorne Red.
- Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.
- Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
- Decals: Added new Chaos faction decals for the right shoulder.
LEVELS
- Vox Liberatis – Daemonhost: Disabled respawn until the last altar in the final arena.
GENERAL FIXES
- Fixed a bug where the Assault perk “Ascension” could kill its owner.
- Fixed a bug where the Sniper perk “Targeted Shot” wasn’t always working in some cases.
- Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
- Fixed an issue with the Tactical team perk “Close Targeting” not triggering properly.
- Fixed: Tactical perk “Radiating Impact” not triggering properly.
- Fixed an issue with the Sniper perk “Guardian Protocol” cooldown not working properly.
- Fixed an issue where sound was lost after switching the speaker configuration.
- Fixed several issues in Trials.
- Fixed several issues that were causing loss of saves.
- The Thunder Hammer perk “Patience Rewarded” description is now accurate with its actual effect (added “When your Health is below 30%” part).
- Lots of minor UI fixes and improvements.
- Lots of minor animation fixes and improvements.
- Localisation fixes.
TECH
- Crash fixes and general stability improvements.
- Fixed several connectivity issues causing disconnects for players.
- Slightly improved performance.
- Fixed issues controllers not working with Steam Input enabled.
RENDER IMPROVEMENTS
- General improvements and fixes.
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2024-10-17 18:39