Sony’s New Patent Could Revolutionize Game Development Speed

Translating video games into numerous languages isn’t a quick task. A recently disclosed Sony patent reveals a potential translation tool that could significantly accelerate the game creation process.

In simpler terms, when an average gamer from the West starts playing a game, they usually do so in its default English setting. However, catering to the gaming community outside the West can be quite challenging, often demanding translation services, expertise in localization, voice actors, and numerous other resources to ensure the same experience is available for them.

5,381 developers contributed to Cyberpunk 2077, with more than 45% (2,456) involved in the localization process, according to a report by Polygon earlier this year.

Nearly all games undergo a comparable intricate development, with the complexity depending on the size of the game and the number of languages it’s localized for. For the largest and most widely played games, this translates into a massive undertaking that may stretch over several months or even years.

Sony is considering introducing a new type of software aimed at streamlining the process even further. A patent application from 2023 was made public on March 5, 2025, as Tech4Gamers unveiled, and it could potentially revolutionize the creation of future games.

Sony patents ‘next-gen lip-sync’ system

Currently, developers need to scrutinize dialogues, ensure proper lip-syncing, and, if possible with time and resources, adjust facial movements. However, a new software by Sony might speed up this process significantly.

To put it simply, the patent outlines a system called a ‘Translation Language Assessment Tool.’ This tool assesses the lip movements of non-speaking characters (NPCs) across various languages. The software provides a matching score, helping localization developers identify areas where translations may be weak and those that have remained consistent during the translation process.

If the final outcome isn’t quite right, this tool can assist in making small corrections to facial animations, potentially automating or significantly reducing the time spent on lip-sync adjustments. In essence, it could help ensure that the movements of NPC mouths appear more accurate and natural, even when translated into different languages.

If you’ve ever tried playing a game in another language or one that has subpar voice synchronization in English, you’re likely familiar with the frustration it can cause.

Misaligned voices with facial expressions can be quite disconcerting, and as Sony pointed out in their patent application, it may leave the player or viewer feeling uneasy.

Without a doubt, numerous patents are submitted annually by corporations. For example, Sony has attempted to secure patents for functions like rewinding, controls with pressure-sensitive inputs, and many other inventions in between.

Some versions of this idea may never come to fruition, and there’s no certainty that this translation tool will either. However, if it manages to progress beyond the theoretical phase, it could potentially serve as a valuable aid in expediting the game development process.

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2025-03-26 06:48