A recent video featuring Mark Cerny, the lead architect of the PlayStation 5, and Jack Huynh, a senior vice president at AMD, has revealed more details about the technology that might be used in the next PlayStation console, the PS6. Sony and AMD have been working together on a project called Amethyst to advance gaming technology, and Cerny expressed his enthusiasm about incorporating new advancements into a “future console.”
Expect a “game-changer” in future upscaling technologies
Recent advancements, as highlighted by Cerny and Huyn, focus on improving graphics processing. Cerny noted that technologies like FSR and PSSR put a significant strain on computer hardware. One key innovation is Neural Arrays, which Huyn described as a way to make neural network processing more efficient. Instead of spreading the work across many individual processors, Neural Arrays let them work together and share data. This collaboration promises improvements in visual effects like FSR and ray tracing, increased efficiency, and the ability to handle larger, more demanding tasks.
As a huge fan, I was really excited to hear Cerny talk about Neural Arrays. Basically, they’re going to let the system process a much bigger piece of the screen at once, and he thinks that’s going to massively improve how quickly and effectively we get things like better upscaling and noise reduction in future games. It sounds like a total game-changer!
According to Cerny and Hyung, ray tracing will become even better thanks to new technologies like Neural Radiance Caching – first shown at Computex – and Radiance Cores. These advancements will allow developers to handle both ray tracing and path tracing in real time, creating more realistic lighting while freeing up the CPU to focus on things like object shapes and simulations. Huynh described it as a streamlined, faster, and more efficient process designed for future ray-traced games.
Universal Compression is a new technology for upcoming GPUs and on-chip software that significantly reduces how much data needs to be transferred. Building on techniques already used in the PlayStation 5 and PS5 Pro, it works by analyzing and compressing all data before it reaches system memory. The result is lower power usage, better graphics, and faster overall performance.
Cerny explained that while these technologies are currently only being tested in simulations, the initial results look very good, and he’s enthusiastic about potentially including them in a future console within the next few years.
The PlayStation 5 is turning five years old this year, and Sony has started to suggest what its next console might be like. One idea being considered is a removable disc drive, which would allow for more customization. Sony also plans to continue focusing on powerful hardware rather than relying on cloud gaming, understanding that most players prefer to play games directly from a disc or by downloading them onto their console.
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2025-10-09 17:39