Sony is Trying to Convince Us That Horizon: Zero Dawn Remastered Makes Sense. Company Discussed Most of the Changes

As a long-time fan who has spent countless hours exploring the vibrant world of Horizon: Zero Dawn, I must admit that I was initially skeptical about the remastered version. However, after reading about the improvements Sony promises, I find myself pleasantly surprised and excited for its release.


The unveiling of Horizon: Zero Dawn Remastered didn’t spark an overwhelmingly positive response from gamers. Some argue that revamping a game that’s barely 7 years old is superfluous, and to add insult to injury, the original version is reportedly superior in visual comparisons. Still, Sony remains optimistic and persists in making a case for why a remastered edition is justifiable.

On the PlayStation blog, you’ll find a detailed piece discussing the enhancements made in the latest release. Several aspects have undergone reconstruction to bring its quality closer to that of Forbidden West.

Improvements over the original

The game’s vegetation has been updated with enhanced textures, geometry, shaders, and interactivity. Additionally, many biomes have been refined to align with the original artwork’s vision. To make the world feel more alive, more non-player characters (NPCs) have been added to previously empty towns, outposts, and areas.

In the revamp, all terrains (previously mentioned as materials on the blog) have been updated with the sequel’s resources, fitting the ambiance of the prequel. Extra details like snow and sand deformations have also been incorporated. As for the cities, they will boast brand-new ground textures and buildings adorned with extra geometric features. Lastly, the stunning landscapes will be enhanced by the Nubis cloud system from “Forbidden West”.

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Significant portions of the game now boast enhanced lighting, boasting at least double the reflective detail due to an upgraded illumination system. Additionally, the cinematic cutscenes have seen improvement in this area. Instead of relying on just two light sources, as was previously the case, a total of five are utilized, similar to what’s found in the sequel. Each light source is adjusted according to the specific shot for a more dynamic and realistic effect.

Regarding the characters, their designs have undergone substantial enhancements for a more detailed look, higher-quality hair and clothing reminiscent of the second game. Moving forward, they will all interact with the environment, unlike in the first game where only Aloy was responsive to environmental elements.

It’s clear that the suggested changes carry quite a significant impact, yet I’ve only outlined some of them here. Regardless, it’s important to note that these changes may not resonate positively with everyone. Additionally, Sony’s approach of pulling older versions from stores and mandating PSN usage doesn’t seem to win favor among the fanbase.

Horizon: Zero Dawn Remastered will debut on October 31 on PC and PS5.

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2024-10-18 13:31