Smite’s New Portraits: Are They Just Derpy Placeholders or More? Analyzing Community Reactions

As a long-time Smite player with countless hours invested in the original game, I can’t help but feel a pang of nostalgia as I scroll through the heated debate surrounding the new character portraits for Smite 2. Ardnn’s post has certainly stirred up a hornet’s nest, igniting a vibrant discussion among fans that reflects my own thoughts and concerns about this evolving game.


The latest character portraits in Smite have sparked intense debate among the game’s community, with a post by Ardnn titled “Are these goofy portraits just placeholders or the final look?” fueling the discussion. With Smite 2 currently in alpha testing, players are voicing their concerns and expectations about the game’s art style and aesthetic direction. Some users reminisce about the evolution from the original Smite to this new version, urging the developers to be thoughtful about the artistic decisions that have made the game distinctive.

Are these derpy portraits just placeholders or…?
byu/Ardnn inSmite

Summary

  • Community reactions are mixed, with some players defending the art style while others are disappointed.
  • Many users are concerned that the new designs stray too far from what made the original Smite’s artistic vision beloved.
  • Some believe that the portraits are temporary placeholders, reflecting the game’s early alpha status.
  • Discussion highlights the broader worries about potential changes in gameplay and visual aesthetics in Smite 2.

Aesthetic Concerns

The main topic of discussion among Smite’s community regarding the new character portraits is centered around aesthetic decisions that don’t seem to sit well with a large portion of fans. User *froggy2699* in particular feels strongly about the original card arts from Smite 1, stating “if it ain’t broke, don’t fix it.” This expresses a fondness for the unique style of the game as it was, fearing that alterations could potentially diminish the visual identity of Smite. Conversely, some users are more open-minded, considering the possibility that these portraits may still be in their early stages, part of the normal creative process.

Placeholder or Permanent?

As a long-time follower of Smite and its community, I’ve witnessed the excitement and anticipation surrounding the upcoming release of Smite 2. With each new update or sneak peek, fans are eager to dissect every detail, from gameplay mechanics to character designs.

Comparative Analysis With Previous Versions

The debate centers on how Smite 2 will compare visually to its predecessor. *Kaios-0* makes an astute observation that Smite 1 initially used render art but later switched to card art, suggesting that the current alpha may not accurately represent Smite 2’s ultimate goals. This comparison sparks curiosity among fans eager to follow the evolution of artistic decisions since the beginning. Some supporters advocate for incorporating or updating previous arts as a way to preserve familiarity while introducing new elements. This perspective highlights the delicate balance between progress and continuity in established franchises, where change can be perceived as exciting or disconcerting based on individual perspectives.

Defending the Development Process

In contrast to the criticisms, certain members of the forum such as “OGRichard” argue that the primary focus during alpha stage should be on refining the game mechanics instead of finalizing the art. They believe that developers need to ensure the mechanics function properly before paying excessive attention to aesthetics. This perspective demonstrates a comprehensive grasp of game development, as visuals can adapt concurrently with gameplay mechanics. The dialogue regarding artistic decisions is important, but the wider community’s endorsement of current priorities signifies a mature attitude towards the game’s development process.

The opinions among Smite’s player community regarding character portraits highlight the intricacies of game development and players’ expectations. Debates on possible changes to the game’s visual style and maintaining its originality demonstrate a deeply invested fanbase that values the game’s appearance. Although fans voice worries, overall, there is a sense of hopeful anticipation, urging developers to strike a balance between novelty and tradition. These active conversations underscore the community’s commitment, emphasizing that the path of game development involves not only gameplay but also open dialogue.

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2024-07-25 09:28