Smite’s Derpy Portraits: Placeholder Art or Something More?

As a long-time fan of Smite, I can’t help but feel a sense of nostalgia and unease as I read through the recent discussions regarding the new character portraits in the game. I remember vividly the first time I saw those iconic card art designs back in Smite 1, and how they instantly captured my attention and made the game feel unique. These visuals were more than just aesthetics; they became part of the game’s identity for me and countless others.


I’ve been following the lively conversation surrounding Smite’s latest installment and the so-called “derpy portraits” that have sparked controversy among players. As a fan, I’ve noticed that opinions are split on whether these visuals are merely placeholders or reflective of larger design issues. Many of us cherish memories of the original game’s artwork and feel uneasy about the changes. Some advocate for a reversion to the classic card art style, while others remain hopeful about the potential of the new experimental designs. The dialogue is rich with nostalgia and critique.

Are these derpy portraits just placeholders or…?
byu/Ardnn inSmite

Summary

  • Discussion on the new character portraits in Smite stirred a mix of nostalgia and criticism among the community.
  • Opinions vary from calling the artwork a placeholder to concerns that changes are erasing the unique charm of the original Smite.
  • Players are eager to see improvements, but many want to retain elements that made the original game appealing.
  • As the game is still in alpha, several players emphasize patience and suggest focusing on more critical gameplay mechanics first.

The Divided Opinion on Art Style

The post sparked an animated discussion about the new portraits’ artistic approach. User Kaios-0 commented, “Smite initially used render art and then switched to card art; they might follow suit.” This desire stems from fans wanting the franchise to uphold a cherished aesthetic. On the other hand, MagicFighter noted, “There isn’t any card art in Smite 2, only models,” indicating a significant change in artistic direction for the newer version. This alteration has rekindled fond memories of the earlier card art style.

A Nostalgic Plea

Multiple users have shared their disappointment about the new card art, with one user explaining, “The old card arts were great and perfectly represented Smite’s distinct style. I don’t understand why they weren’t kept.” This highlights the significant role art plays in shaping a game’s character and ambiance. Froggy2699 further pointed out that the developers appear to be deviating from their long-standing principle, “If it ain’t broken, don’t fix it,” suggesting that while change is important, there’s a potential cost in eliminating cherished elements of the game’s earlier versions.

Alpha Phase Realities

Amidst the constructive feedback and criticisms, two voices emerged, defending the timing of the evaluation. Notcurdledymyy pointed out that “this is still alpha,” meaning that all elements are subject to change before the game’s official launch. OGRichard added that it’s essential for the developers to concentrate on improving the mechanics and fixing major glitches during this alpha stage, rather than focusing on art aesthetics at present. The consensus seems to be that the development process is ongoing.

The Pursuit of Quality Over Aesthetics

Players had an intriguing debate about the importance of art versus game mechanics. Ijet expressed this viewpoint by commenting, “Instead of critiquing the card art for characters with minimal impact on the game, I’d suggest focusing more energy on enhancing the core elements of the game that truly affect enjoyment.” This perspective resonates with some members in the community who prefer to concentrate on improving the gameplay experience rather than being preoccupied with potential visual changes that could be subject to change in the final version. Ultimately, players seem to be united in their goal of enhancing Smite as a whole while engaging in lively discussions about artistic choices.

The Future of Smite’s Art

During this vibrant discussion among the community, it becomes clear that Smite’s artistic future may significantly impact its overall appeal. Villanoinker added a touch of humor with their query: “Why does she have the Dreamworks grin?” This amusing remark highlights the ingenuity and unique perspectives within the player base. However, it’s essential not to overlook the gravity of preserving Smite’s core identity while fostering innovation. Ultimately, Smite’s development path will probably require a harmonious blend of nostalgia and progressive design, ensuring both newcomers and long-term players can appreciate the game.

Engaging in discussions about Smite’s development contributes to shaping its story. The community, with its constructive feedback and encouragement, keeps the platform vibrant. As we look ahead, players anticipate that Smite’s artistic core will not only endure but also evolve in a manner that appeals to both fond memories and novel gaming sensations.

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2024-07-25 02:14