Smite Support Role: From Tanky to Squishy – Players Sound Off!

In the popular multiplayer online battle arena game, Smite, recognized for its tactical gameplay and assorted character roles, there’s been a role that’s garnering quite a bit of negative attention – the Support. Players are expressing growing concerns about this position being less effective and more vulnerable in Smite 2 compared to the original version. The uproar surrounding the support role is causing important questions about balance and the future of supports within the game. Gamers are engaging in heated discussions, questioning whether the Support has become a lost cause in the struggle for dominance on the battlefield.

Summary

  • Players find that the Support role has become significantly weaker in Smite 2, primarily due to being squishier even after investing in full tank builds.
  • A feeling of helplessness arises during the laning phase, where if you’re slightly behind, your ability to fulfill the tank role is utterly diminished.
  • Many users believe the balance shift favors damage dealers over traditional tanks, which forces Supports to adjust their play styles significantly.
  • However, some players argue there is still joy and potential in supporting—even using unconventional picks—in order to adapt to the current meta.

The Great Squishiness Debate

As a gamer, I can’t help but notice the buzzing discussions in the Support community, centered around the significant drop in tankiness we’re encountering in-game. A fellow player, The_Pandemonium, sparked this conversation with their passionate post, expressing frustration despite playing optimally—leveling up Guardians, grabbing early advantages—yet feeling like a limp noodle in team fights. They wonder, “Why am I getting shredded by one enemy at the 15-minute mark when I’ve got three protections stacked against them?” This sentiment echoes what many of us are feeling. We recall the times when we could square off with the enemy team and hold our ground long enough to stir up some chaos and buy precious time. To put it bluntly, supports are now compelled to play a game of hide-and-seek instead of standing shoulder-to-shoulder at the frontline as in the good old days.

Meta Shift: From Tanks to Damage Dealers

Reddit user PurpleGeth added a noteworthy observation that the current gameplay style leans heavily towards champions who excel in damage support. They pointed out that, without exceptional crowd control and positioning during team fights, tanks struggle to make an impact. This change is causing turmoil among traditional players accustomed to high survivability and utility on the battlefield. Many look back fondly at Smite 1, where supports could also embody a tank role and pose a significant threat. Nowadays, however, tank builds seem almost redundant. The reliance on damage-heavy guardians has sparked debates about their effectiveness without major changes to their strategies. Essentially, the challenge is striking the perfect balance: can we create a tank that remains tough while keeping damage dealers in check? That’s the question worth millions.

Adapting to the New Normal

As a fan who’s been following the game closely, I’ve noticed an intriguing twist in the tank support narrative. Instead of dwelling on what we’ve lost, innovative gamers like Right_Entertainer324 have found a bright side to this shift. They propose that rather than sticking to traditional tank builds, we could reinvent these roles as “Bruisers” and “Enchanters.”

This idea is all about experimenting with hybrid builds, which could potentially revitalize the gameplay experience for me and many others. I’ve found myself having a blast with unconventional picks such as Danza, Hades, and even Cupid. The essence of this suggestion is that if we can’t tank in the traditional sense anymore, why not embrace a more damage-dealing role while still maintaining our supportive position?

This change might just be the shake-up that the community needs, as it places greater emphasis on positioning and timing, with the potential for massive damage erupting around us. It’s an exciting prospect that adds a new dimension to the game, making every match feel fresh and engaging!

Addressing the Core Gameplay and Its Joys

Understanding this is key: Despite the irritations, Support characters can exert substantial impact on games. User M1sam1n suggests that the fundamental aspects of playing a support in Smite 2 are more entertaining due to an abundance of supportive abilities at your disposal. Although the stats might not be perfectly balanced yet, the ongoing discussions about the role indicate a shift in perspective: perhaps the challenging aspects can be overcome by smart participation in team battles. Support players have the opportunity to enhance gameplay, but they must think strategically more than ever before. It’s incredibly gratifying when you execute that flawless crowd control at a crucial point, demonstrating that while the class encounters difficulties, the role remains important.

The feelings about the changes in Support roles in Smite 2 are noticeable, ranging from disappointment over their reduced durability to enthusiasm for experimenting with mixed strategies. Although the role has undergone a major change, every transformation offers an opportunity for renewal. The pursuit of balance is ongoing, and maybe, in due time, the support role will regain its previous strength or discover a new one altogether. Ultimately, whether you’re embracing the fragility or striving to adapt to the evolving circumstances, the key point remains that you should have a good time on the battlefield!

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2025-03-13 05:17