Smite Players Demand More Fun Support Characters – Can We Get Some Excitement?

For quite some time, Smite has been celebrated for its array of captivating characters. However, a buzz among players recently revolves around the support champions, with some questioning if they’re becoming too repetitive or even dull. With gameplay trends changing, the question arises: are the current support characters in Smite holding us back from something more thrilling? As suggested by user godisawomen, there seems to be a yearning for added excitement and joy within the support category, sparking many players to voice their ideas about potential improvements. Is it time for a revolution in supports, or are these sentiments merely rooted in nostalgia? We’ve waded into the debate to gather the community’s thoughts!

Summary

  • Players are expressing dissatisfaction with current support champions, calling for more fun and engaging mechanics.
  • Some players feel that there are already enjoyable supports in the game, arguing that fun is subjective.
  • A range of characters are mentioned as potential sources of fun; nostalgia plays a big role in who players want to see return.
  • The discourse highlights a broader conversation about how player expectations shape character design.

Emphasis on Boredom with Current Supports

Many players find themselves resonating with godisawomen’s main post, as they express fatigue towards the conventional roles and abilities of some support champions in Smite. As the game’s roster expands, it appears that supports have found themselves trapped in a rut of traditional mechanics that no longer excite the players. For example, one user expressed their wish for Xing to make a comeback, saying, “I can’t wait for Xing in Smite 2! He had the most entertaining kit for me among all supports.” This sentiment showcases a yearning for more imaginative and fresh mechanics that breathe life into the gameplay. Players are eager for something unpredictable yet engaging, like a perfectly timed “wombo combo” leaving both allies and enemies in awe—or maybe a humorous blunder resulting in an iconic play!

The Case for Existing Fun Supports

Although some gamers are advocating for changes, others passionately believe that certain support characters in Smite are genuinely enjoyable to play. A user named Kody1123 expressed this by saying, “Geb is incredibly fun,” suggesting that enjoyment can greatly depend on the player’s unique experiences and gaming style. Furthermore, the excitement of using Geb’s shield to block enemy damaging abilities adds a thrilling, pulse-pounding moment, making playing as a support feel significant and essential. Similarly, another player pointed out Sobek’s “helm of darkness invis pluck combo,” demonstrating that support characters like Sobek can produce high-impact plays, while injecting an element of surprise and excitement into the battlefield. This suggests that fun in Smite is not a one-size-fits-all concept; instead, it vibrates at the individual level of player enjoyment. Different champions can touch players emotionally in different ways.

The Evolution of Support Characters

When evaluating areas for improvement in current support characters, it’s crucial to consider the game’s ongoing development and how their design needs to adapt to maintain player engagement. User Themris proposes that all supports in Smite 2 are enjoyable due to the quality of active items attached to them. This implies that the design approach might be shifting, aiming for more impactful and entertaining gameplay. As the core mechanics of the game evolve, supports could potentially take on a more varied role, moving beyond just healing or shielding to become versatile, engaging allies who can significantly influence the outcome of a match with their playstyle and abilities. Essentially, by incorporating new mechanics and creative item combinations, the gameplay experience can be significantly enhanced, giving support champions a greater role in terms of fun and thrill.

Community Resistance to Change

It’s intriguing to note that while some players are advocating for new and dynamic support characters, others seem reluctant to the suggestion that current champions might be inefficient or uninteresting. A vocal supporter even argued that desiring “higher damage supports” undermines the primary function of a support character, which is to aid and safeguard. This resistance underscores a significant disagreement within the player community: not everyone shares the same definition of what constitutes fun in a game. Some players find excitement in spectacular plays and harmonious teamwork, while others appreciate the subtler role that support characters play. It seems that not every player considers dealing damage as a key factor for an enjoyable gaming experience, revealing the wide array of preferences each individual brings into battle.

As a dedicated fan, I’ve been closely following the chats within the Smite community and it’s clear that there’s an intriguing tug-of-war between nostalgia and innovation. On one hand, we can’t wait for new characters to keep things fresh, yet on the other, we hold a deep affection for the current roster. It’s all about striking the right balance between excitement and familiarity.

Will the arrival of new supports breathe new life into the game or will we find even more enjoyment in our favorite champions? Only time will tell. What I do know is that there’s a strong desire for more creative support gameplay. As developers listen to these conversations, they have the power to shape the future of Smite, blending freshness with the elements that initially drew us into this captivating world of gods and goddesses. It’s a delicate dance indeed, filled with opinions and aspirations waiting to come together and create something truly electrifying!

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2025-03-26 00:45