Smite 2: The Controversial Return of Aegis and Shell Relics

As a seasoned gamer with over two decades of gaming under my belt, I can attest to the rollercoaster that is the Smite community. The recent announcement of Aegis and Shell returning as relics in Smite 2 has ignited a heated debate among players, reminiscent of an epic battle royale on the battlefield itself!


Ever since its debut, Smite has consistently been updated with exciting content and improvements for players. A recent buzz among the community revolves around the news that Shell and Aegis will make a comeback as relics in the upcoming Smite 2. While some enthusiasts welcomed this nostalgic addition, others expressed apprehension over potential effects on game balance and strategies. A post by user Snufflebox on the Smite subreddit sparked an engaging debate about the possible consequences of these relics, particularly their single presence, and how they may influence player decisions and strategies in the new Smite 2 experience.

Shell and Aegis return as relics in SMITE 2. However, you can still only have 1 Relic.
byu/Snufflebox inSmite

Summary

  • Players have mixed feelings about Aegis returning, with some arguing it supports poor positioning.
  • The lack of teleport as a relic choice has been criticized, suggesting that the option remains limited.
  • Shell is viewed more positively, but some players still prefer other relics over it.
  • Overall sentiment reflects concerns over game balance and strategic options.

Community Reactions to Aegis

The comeback of the Aegis relic has sparked divided views among gamers. One player, MagicFighter, remarked, “When I realized Thanatos was still largely unaltered, it became clear that Aegis would eventually return.” This sentiment highlights the concern that Aegis’ mandatory use in the game makes it challenging for players who prioritize positioning and skill over items to survive fights. The worry is that its presence might result in less enjoyable gameplay due to potential frustrations.

As a long-time player of Smite, I have seen many changes over the years, and some of them have left me feeling nostalgic for the good old days. One such change is the removal of Aegis from the game. However, after hearing BaconBadd’s perspective on this issue, I can’t help but feel that there may be some merit to bringing it back.

Shell’s Reception

In a somewhat more favorable response, Shell has been met with acceptance compared to Aegis. Players have identified a useful function for Shell in specific tactical scenarios. User JanSolo28 commented, “Great, I’m unsure which deities might opt for Aegis over Beads, but at least we now have both options.” This underscores the delight in having multiple relic choices to accommodate various playstyles. Players generally anticipate versatility and strategic options when constructing their builds, and it seems that Shell is meeting this demand for some while aligning with a current trend in the game.

Despite some dissatisfied murmurs, a user named thatendyperson expressed their displeasure saying, “We shouldn’t require Aegis if we have combat blink. It’s frustrating to see it return.” This raises questions about whether the traits from Aegis are essential when looking at other artifacts like combat blink. The issue centers around potential redundancy of function and the possibility that the reintroduction of Aegis could foster a meta where its use becomes mandatory, adding another layer of strategic worry.

Strategic Implications

In Smite 2, the restricted choice of relics is leading to tense ground for strategic planning among gamers. With Aegis making a comeback, there’s a possibility that it could decrease build variety and encourage players to adopt a more uniform playstyle. MadChance1210 expressed this concern saying, “I’m not too fond of Aegis returning. Mainly because it serves as a crutch for those with poor positioning.” This sentiment reflects a broader worry among players who fear that Aegis might shift the focus from skillful gameplay to merely clicking buttons to ease difficult situations. If players overly rely on the relic instead of tactical positioning, it could potentially limit the scope for showcasing high-level skills.

It appears that not having a teleport artifact has limited movement options for players, as one user complained, “No teleport is a drag and sundering will be just a random roll.” Changes to gameplay mechanics are often met with criticism in the gaming community, especially when strategy plays a significant role in team battles. Since the outcome of these encounters can have high stakes, any deviation from a variety of relics might annoy players searching for their optimal setup.

Balancing Act

Striking a balance between nostalgia and newness is a tough task for both Smite 2 players and developers. While there’s enthusiasm among the community to see traditional items reintroduced, concerns over game balance can sometimes overshadow these additions. However, gummysplitter expresses optimism, suggesting that the team is taking player feedback seriously, hinting at a wish among fans for some control over gameplay elements. Continuous talks about item selection emphasize the significance of community involvement in game creation, reflecting the intense dedication of these players towards their gaming experiences.

The primary lesson here is that although the return of Aegis and Shell might spark diverse reactions among players, they continue to be invested in Smite’s ongoing transformation. Given their emotional attachments and rich past, players may tolerate irritations if effectively addressed by developers, fostering significant improvements across gameplay as a whole. It’s essential to gather input from the community in order to strike the right balance between preserving traditional aspects and creating a challenging, tactical gaming experience.

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2024-08-08 09:28