Smite 2: Should Crowd Control for Damage Dealers Be Reduced?

As a seasoned Smite player with countless hours under my belt, I can’t help but join this spirited discussion about crowd control (CC) in the upcoming Smite 2. The concerns raised by Zoroark173 resonate deeply with me; I’ve experienced firsthand how CC-heavy characters like Poseidon can dominate a game and leave little room for other roles to shine.

In Smite 2, there’s been a heated discussion on Reddit about crowd control (CC) in the game, specifically focusing on damage dealers. User Zoroark173 started this conversation by suggesting that an excessive amount of CC effects on these characters is throwing off the game’s balance. They point out that characters like Poseidon can both dish out significant damage and incapacitate enemies, which leaves less room for other character classes to contribute to team strategies. The crux of the argument is that if damage dealers possess both CC and damage, it takes away from the cooperative aspect of gameplay, making it more about individual performance rather than teamwork. This post has sparked a variety of responses from users, demonstrating a range of views on whether there’s too much CC in the current state of the game.

The absolute number of CCs on damage dealers needs to go down for Smite 2
byu/Zoroark173 inSmite

Summary

  • Users express concerns that excessive CC availability among damage dealers disrupts team dynamics.
  • Many feel that the changes for Smite 2 should retain the essence of Smite 1, balancing it without drastic alterations.
  • The community highlights Poseidon and his self-sufficient kit as an example of the CC problem.
  • Several commenters propose that reducing CC affects each character’s contribution would enhance gameplay health and strategy.

The CC Debate: Are Damage Dealers Too Overpowered?

The crux of the conversation boils down to whether damage dealers having significant crowd control makes them overpowering in Smite 2. Zoroark173 mentions that characters like Poseidon bolster their own damage output with powerful CC effects, which leads to a highly frustrating experience for opponents and sidelines other roles. This sentiment finds resonance among users who argue that when characters can self-sustain their damage and control the battlefield, it creates a lopsided playing field. One user elaborated, saying, “Having too many tools in a single character’s arsenal typically leads to reduced engagement from other classes. It’s disheartening to witness when playing support or tank roles.” Others echoed this, emphasizing that team composition and synergy should remain pivotal to achieving victory rather than relying on a single character’s ability to control enemy movement.

The Legacy of Beads and Aegis: Balancing Old and New

One point of debate centers on the impact that artifacts such as Beads and Aegis have had on character development within the game. With varying opinions expressed among users, there appears to be a distinct split on whether the handling of relics in Smite 2 should follow the model of Smite 1 or blaze a new trail. A user offered an intriguing viewpoint: “The heart of the matter revolves around the alterations made to relics. If players can select only one between Beads and Aegis, then character kits need to be revamped to suit this fresh scenario, rather than being directly carried over from Smite 1.” This underscores an essential point for developers – striking a balance that acknowledges the history of Smite while moving the game forward. While some argue that changes should be kept to a minimum to preserve consistency, others stress the importance of making necessary adjustments to cater to both new and seasoned players and prevent veteran characters from overshadowing newer deities.

Poseidon as the Prime Example of CC Abuse

Among the various instances presented by Zoroark173, Poseidon emerges as a leading suspect in the CC issue. His unique skillset allows him to inflict massive damage and immobilize enemies at the same time, demonstrating how solo characters can function effectively without relying on teamwork. Some players argue that when one character possesses such control, it raises questions about the need for team coordination, as it could lead to less player interaction. This is especially true in matches where players discover they’re facing a Poseidon-controlled team, indicating that opponents struggle to counter him without specific gods or items. Furthermore, many suggest that adjusting Poseidon’s abilities would require a comprehensive review of crowd control (CC) mechanics across the game, as it could influence how developers design character skills in the future. In essence, it appears that if changes are made to Poseidon, they could significantly impact team strategies within Smite 2.

The Future of Crowd Control in Smite

In the ongoing discussions within the Smite community, there’s a growing curiosity about how upcoming characters will manage Crowd Control (CC). With gods like Janus and Scylla possibly emulating Poseidon’s CC abilities, players are hopeful that the developers will exercise caution when assigning CC capabilities. Many users have voiced their worries, saying, “If new characters continue to amass CC skills similar to Poseidon, then the concept of balance might as well be discarded.” This sentiment underscores a crucial fact: How Titanforge manages this in future developments will significantly impact how players form strategies and interact during matches. Players yearn for a game where every role can thrive without one overshadowing the others, suggesting that lessening CC for damage dealers could lead to a more balanced and collaborative experience.

As players collaboratively deliberate on CC (crowd control) and its effects on gameplay, there’s an increasing agreement that lessening CC among damage-dealing characters might foster a more balanced gaming environment. To maintain player engagement and excitement, it’s essential for developers at Titanforge to carefully consider the synergies between roles when balancing gameplay. Persisting discussions about crowd control management could prompt these developers to reassess characters and their influence. The design choices made for Smite’s characters will significantly impact the game’s competitive landscape, shaping its future. Here’s hoping they strike an optimal balance to ensure that no god hogs all the fun!

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2024-12-13 08:43