Skull and Bones: Ship Roles Are Sinking in Relevance!

The game Skull and Bones is facing turbulence as players voice increasing concerns about the decreasing importance of ship roles within the game. This discussion started when user sleepy_brit pointed out that the gameplay has largely shifted towards dealing damage quickly (DPS), leaving little room for support and healing ships. Players such as sleepy_brit are advocating for changes to balance the game, bringing back a significant role for healing and tank-style ships. This issue is causing quite a stir among the player community.

Summary

  • Players see an alarming shift toward DPS builds, leading to a decline in the use of tanks and healing ships.
  • The change has caused frustration, especially in PVP contexts where support roles are struggling to find their place.
  • Many users believe that balance adjustments are necessary to ensure all ship roles can contribute meaningfully to gameplay.
  • Some Redditors suggest separating PVP and PVE experiences to allow for better balancing and enjoyment of the game.

The Power of DPS

As a dedicated gamer, I’ve noticed a shift in gameplay styles towards DPS-focused roles that has left me and many others feeling like our cherished healing and tanking roles have taken a backseat. The original poster, sleepy_brit, aptly highlighted this change, explaining how he, along with others, have adjusted their playstyle to prioritize damage output over the supportive roles we once valued.

The reason for this shift is not hard to discern: changes in ship abilities, such as the Garuda’s formidable capabilities and the puncture perk, have caused ships designed for healing to lose their appeal among players. With encounters increasingly favoring those who deal maximum damage, healing ships are finding themselves as useful as a sailor without a boat.

The growing pressure on DPS builds has made it challenging for us to justify running anything else, sparking a heated debate about balance and the importance of ensuring the survival of various ship roles.

Healing: The Forgotten Art

The ineffectiveness of healing vessels in gameplay has ignited a passionate debate among players. Users like PositivelyAbhorrent openly express their annoyance with the present condition of healing systems, likening the choice of a healing ship to attending a gathering without food to eat. They contend that repair weapons are virtually ineffective in player-versus-player (PVP) settings, barely making a dent in enemy health. As one user succinctly stated, “it’s all take with no give-back” when it comes to repairs. It appears that players require not only healing but also the capability to inflict damage efficiently—otherwise, they feel exposed. EarlDogFace shared similar views, observing that while stocks can be overflowing with repair kits, the meager healing output makes support a large, visible target during fights. The consensus among the community appears to be that healing ships should have a greater impact on gameplay, especially in situations where combat requires offensive strategies rather than defensive fortifications.

Shifting Strategy in Group Play

In various discussions, participants expressed opinions about how ship roles function within group settings, where the strategy frequently disintegrates without meticulous team coordination. For example, Jaekilledjosh pointed out the constraints of support ships in random groups where communication and strategy are usually scattered. They noted that having a designated healing ship, particularly in organized teams—especially smaller ones—could theoretically boost survival rates substantially. However, such coordination is seldom achieved outside of structured events. By the time players get matched with strangers, the power of team synergy dissipates as quickly as mist on a windy day. Meanwhile, other players advocated for more flexible roles, suggesting that versatile builds like the Snow could provide the necessary adaptability. The takeaway appears to be that while traditional ship roles can be potent, their real significance lies in their capacity to adapt and work harmoniously with other players.

The Need for Balance

One key point that emerged from our conversation is the community’s demand for more equilibrium in the functions of ships within the game. As the PVP aspect seems to be becoming monotonous, many gamers suggest that segregating PVP from PVE might offer a solution. User slowelantra18 presented a convincing case, drawing parallels with Bungee’s approach to balancing in Destiny. They argue that by adjusting tuning independently for both types of play, developers can reduce the current player frustrations. This idea was widely supported, with several players expressing their agreement and advocating for a system that caters to various gameplay styles. In essence, just as a skilled pirate needs a diverse team to sail successfully, so too does a versatile gaming experience keep players hooked and invested in their seafaring escapades.

The conversations about roles in Skull and Bones game reveal a strong desire among players for substantial interactions, all seeking to leave an impact on the vast oceans. Despite DPS ships dominating, support and tank-like vessels find themselves sailing aimlessly in rough seas. Balance is a unifying demand from the community, who want a multiplayer experience that appreciates various strategies instead of focusing solely on damage output. If handled correctly, developers can steer the game in the right direction, ensuring every ship type carries importance and allowing players to weave their own legendary narratives.

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2025-03-12 18:59