Silent Hill 2 Remake Review - Born From A Wish

As a seasoned gamer who has traversed countless digital landscapes, I must say that the remake of Silent Hill 2 is nothing short of extraordinary. The game’s ability to encapsulate the original’s grime, grit, and rust while elevating it to high-fidelity glory is nothing short of miraculous.


Despite numerous recent achievements in revamping iconic horror games, one challenge that appears incredibly challenging, if not impossible, has been the project of reimagining Silent Hill 2. For many, this game symbolizes the pinnacle of the survival-horror genre, with its distinctive dreamlike ambiance, chilling creatures shrouded in metaphor, and an oppressive environment as dense as the town’s signature fog. To some, Bloober Team has either been vying for control over this series or borrowing heavily from it for years through games like Layers of Fear and The Medium. In partnership with Konami, all that preparation has culminated in the team’s remake of Silent Hill 2, resulting in a painstaking, heartfelt, and breathtaking re-creation of one of horror’s most influential works.

In Silent Hill 2, the protagonist is James Sunderland, who ventures into the gloomy town of Silent Hill in an attempt to reunite with his deceased wife, Mary, who apparently sent him a letter asking for their reunion, though she had been dead for three years. As both James and the player embark on this horror tale, they gradually uncover layers of nightmarish scenarios that blend various moods and styles in a manner deliberately confusing and disquieting. This results in an experience that might seem familiar to players, as the original Silent Hill 2 has significantly influenced the genre for over two decades.

In Silent Hill, the town and its residents seem akin to the backdrop and characters in a faintly remembered dream upon waking. Navigating through this town frequently challenges our understanding of what a typical town could be. For instance, towering fences, draped in grime-stained cloths, abruptly halt certain pathways. These barriers appear designed to isolate the town from external influences; however, the persistent and impenetrable fog that blankets the landscape gives an uncanny impression that no other realm could possibly exist beyond it.

In essence, Silent Hill feels more like a psychological realm than a geographical location. The game cleverly plays with its enigmatic nature by disregarding traditional geometry and instead presenting decaying hospitals, intricate apartment complexes, and ancient prisons that, upon entry, appear to be boundlessly immense, eerie, and liminal. Despite the obvious danger and any rational instinct to flee, James is inexorably drawn further into the town by some unseen force.

In this mysterious town shrouded by fog, interactions between James and other travelers take on a surreal quality. This almost deserted settlement appears to have drawn its inhabitants inexplicably, much like it did for James and the player. The locals speak in ways that seem nonsensical to someone new, like James or the player, but when James accepts their words as normal, it creates a sense of disconnection for the player. It’s almost like a reversed form of dramatic irony, where the characters appear to understand something you don’t, yet they aren’t keeping secrets from you maliciously.

The complexity of it isn’t intended for immediate comprehension, often not even consistently. This peculiar trait becomes apparent in initial discussions, and by the time you consider whether you’re overlooking something significant, the game has drawn you deeply into its enigmatic core, making an early departure seem improbable, much like James found himself.

The enchanting characteristics of this town are further heightened by an extraordinary soundtrack, once again crafted by series composer Akira Yamaoka, who re-joined the team for this project, along with some others from the original game. Yamaoka’s music leaves a lasting impression, even as it intentionally contrasts with the scenes unfolding on your screen. Some pieces are tender and soothing, yet turn ominous and unsettling when used during darker scenes, such as when a young girl who appears to be an orphan claims to have known Mary, and the intensity of her accusations creates a striking contrast against the peaceful music.

Silent Hill 2 Remake Review - Born From A Wish

In the updated version, Yamaoka has reworked various tunes from the initial game, and they remain as captivating as ever. After listening to the original tracks countless times, I picked up on some of the changes straightaway, yet I never felt that the new renditions fell short. The constant threat in Silent Hill makes the presence of genuinely enchanting music even more disconcerting, reinforcing the town’s otherworldly character. Much like James, it leaves you grappling with your emotions and doubting everything you thought was true. It’s strange how a feeling of being haunted can also feel so fragile, but repeatedly, Yamaoka manages to strike this unlikely balance – like a siren’s melody luring you towards treacherous waters.

Focusing intensely on the ambiance of a remake might seem excessive, but it’s crucial for fully grasping why the game turned out so exceptionally well. The atmosphere in Silent Hill 2 was not just intense back in 2001; it was unique and has been frequently emulated since then. However, it’s only in Bloober Team’s remake that this unique ambiance has truly been replicated. Some players were skeptical about whether the team could pull off this specific task prior to the game’s release. It seemed almost unachievable, but Bloober Team has managed to recapture the magic, and horror enthusiasts everywhere are the recipients, whether they anticipated it or not.

Not only is the game’s music impressive, but its sound design is truly remarkable, contributing significantly to its intense atmosphere. In fact, it creates a world that feels almost incomprehensible. The remake shifts the camera perspective from the original’s fixed angles to an over-the-shoulder view, which could potentially diminish some of its scary moments if not handled carefully. However, the environments are filled with eerie noises, grating metallic sounds, and soft whispers that make you question what lurks around every corner.

Often, adversaries may appear, but occasionally, they do not. This makes it impossible to fully trust a method or strategy. One time, I was disturbed by the thunderous footsteps echoing from an unseen creature lurking beyond the faint glow of my weak flashlight while solving a puzzle, expecting a battle after resolution. However, in the end, I never encountered the beast, whatever it was. What remains more vividly in my memory is that sense of tension rather than any combat encounter I could have experienced.

In the Silent Hill 2 remake, you’ll encounter numerous fresh experiences. Each corner of the town has been meticulously recreated and often extended, while preserving the unique ambiance of the original game’s memorable settings. For those who’ve previously journeyed through the original Silent Hill 2, you’ll recognize key plot points in similar locations within this remake. Much like the original, it retains multiple endings with familiar (yet still somewhat enigmatic) conditions for unlocking each one. Interestingly, Bloober Team has added two new endings and expanded on the town itself. Unlike the original game which typically took eight hours to complete, this remake is estimated to take around twice as long. Despite its larger size than expected, it manages to maintain a sense of fidelity to the original.

Silent Hill 2 Remake Review - Born From A Wish

A significant portion of this game’s expansion occurs within its indoor settings, where Bloober Team appears to have a valid reason for making these areas more intricate and expansive. The character, James, embarks on an unforgettable journey that is as much symbolic as it is physical. These locations, adorned with bottomless pits, labyrinthine corridors, or in one instance, a ridiculously long stairway, are perfect for exploring innovative level design. Unlike the town’s early streets, these places challenge logic, while the town’s roads and structures, although surreal in their own right, maintain the illusion of a typical town when viewed on the game map.

From my perspective, those maps are incredibly valuable, offering additional advantages beyond their initial purpose. I often jot down notes on my maps, turning them into personalized guides with solutions for the puzzles neatly tucked away for easy reference. I also mark question marks, which serve as indicators for where to explore next, and exclamation marks that highlight important items to collect. Furthermore, I circle doors that were previously locked once I’ve found the key to unlock them.

In simpler terms, the various puzzles in this game are made approachable, even for those that are entirely new. However, solving these puzzles can be a roundabout and confusing process, yet it’s satisfyingly familiar to frequent puzzle solvers. For instance, you might need to find a can opener to open a can of paint, then use a lightbulb to mimic a red light that reveals a hidden message on a mirror, which in turn allows you to open a briefcase containing a key for a different room in a large hotel. It can be challenging to play games like this before finding solutions online, but the map system in Silent Hill 2 helped me navigate through sections without getting too stuck or frustrated.

The remade sections that used to be finished in about 30 minutes now might take between two to three hours due to the expansion in certain areas. This isn’t just extra time for no reason; I rarely found any section dragging on too long, except for one late-game area that seemed a bit overly extended. All other sequences do an excellent job of varying enemy encounters, introducing new puzzles, and providing more space to explore with incentives like ammo, health kits, hidden collectibles, and possibly hints towards the game’s new endings.

Silent Hill 2 Remake Review - Born From A Wish

In the remake, the combat has been significantly enhanced compared to the original game. While the 2001 version’s combat was rough around the edges, it provided an essential element of unpredictability – the poor quality of shooting and melee attacks made you feel uneasy in its tight corridors. The remake successfully retains this crucial aspect, but with more intentional design. Unlike the original game, which was limited by early-2000s hardware, the combat in the remake is tailored to fit the story rather than being difficult due to technical constraints.

Targeting a firearm isn’t a walk in the park; the sight constantly trembles just enough to make hitting your mark tricky without giving James the impression he’s a seasoned sharpshooter. Sometimes, adversaries can be detected before they spring their ambush, but they possess an uncanny ability to time their attack perfectly, when you least expect it and attempt a preemptive shot. As for the advanced rifle in late stages, it requires several seconds to align the sight properly, making a swift shot prone to missing the mark. However, waiting for it to steady up often seems like an eternity under pressure as enemies close in on you.

In Silent Hill 2, the mechanics are reminiscent of contemporary shooter games, yet James’ combat movements retain a weighty, tactical feel that differs from more action-oriented titles like Call of Duty or Resident Evil. The protagonist isn’t a seasoned marksman, so he doesn’t handle fights as smoothly as other characters might. Instead, Silent Hill 2’s combat rewards strategy, focusing on precise aiming rather than rapid firing.

In this game, hand-to-hand fights really stand out. James often finds himself surrounded by enemies, and his defenses besides guns are limited to a thick wooden plank (later replaced with a metal pipe) and an evasion skill that didn’t exist in the 2001 version. This evasion move syncs nicely with the enemies’ aggressive behavior of closing in on you, forcing you to study their attack patterns and physical cues if you want to stay upright.

Throughout the game, I grew more and more mindful of the intense tension combat was causing me. With every dodge, shot, dodge, swing, and rapid-fire burst followed by another swing, the camera would quiver with each impact, intensifying the sensation of each attack. Taking down an opponent didn’t bring relief; they could sometimes rise again. In the game’s early stages, I found myself pounding on defeated foes excessively, a response that might be called overkill, just to prevent them from reviving seconds or even minutes later. This approach never left my side, and I continued to use it throughout the game. When I felt I had cleared an area of enemies, I would notice my breathing slow down and feel my muscles relax.

Silent Hill 2 Remake Review - Born From A Wish

In boss fights, as opposed to providing health bars or clear guidance, they instead offer room to dodge attacks and let you figure out the rest on your own. This can be challenging, but for the bosses in Silent Hill 2, this ambiguity is intentional, adding to the game’s overall sense of mystery. The solutions aren’t intricate, so figuring them out in the heat of the moment becomes another way to emphasize the struggle to survive a harrowing experience.

The enhanced combat system in the remake is generally good, but I found that there’s an overabundance of ammunition, especially for pistols, and health supplies for players who thoroughly explore every nook and cranny of a location. This surplus might pose a problem for mainstream players managing James’s inventory resources, but for those who leave no stone unturned, no car window unbroken, or no drawer unopened, you may find yourself with an excess of ammo and health items at times.

Initially, the situation was different, but during two extended stages of the game, I accumulated over 100 pistol rounds and more than 20 health packs. This seems like an excessive amount of resources in most survival-horror games, and that’s exactly what it turned out to be here. The game did manage to use up most of that ammo during boss battles shortly after, although I completed the game without ever dying once. My 18-hour playthrough on normal mode was filled with tension throughout, and while I didn’t encounter a game over screen, my many close encounters were more than enough and arguably even more rewarding than having to replay a section from scratch. However, this issue might become less prominent in harder difficulty settings or after an update that adjusts the inventory and combat balance.

One of the game’s remarkable achievements lies in its ability to transform the griminess, roughness, and decay of the original into a visually stunning yet unsanitized presentation. The adversaries, such as the legendary nurses James comes across in a hospital level, remain a mix of sickly oils and unnervingly featureless faces, their misshapen skin stretched taut like an ill-fitting sheet on a bed. The enigmatic Otherworld that James sometimes finds himself in is just as oppressive and hostile as it was in 2001.

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The lofi PS2 aesthetic that the game naturally enjoyed back then is today a nostalgic North Star for indie devs who grew up on games like Konami’s classic. Such art direction does allow for a quality that’s hard to define and perhaps pound-for-pound more interesting than a typical triple-A look, but the remake doesn’t lose anything for having better facial animations, stronger voice acting, and a more richly detailed world. These attributes only make the game’s famous and oft-studied final moments affect me greatly despite knowing what happens beforehand. The two games exist side by side for being outstanding in many of the same ways, just for sometimes different reasons.

The original Silent Hill 2 is one of the most beloved, culturally significant, and overall best horror games ever made. It appeared to be the case that trying to recapture the magic of that game was to misjudge how impactful its time and place were, and how its limitations helped shape it for the better. Any studio advancing on such a project should’ve had a Sisyphean task ahead of them, forever chasing its essence like a moth with a hole in your net. However, by staying true to the original game in extremely important ways and taking calculated risks born from an understanding of the source material, all while being supported further by some of the game’s original brain trust, Bloober Team has done what was reasonably considered near-impossible. The remake of Silent Hill 2 is a restless dream come true.

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2024-10-04 10:39