Concern about Marathon’s future arises as the expert in first-person shooters (FPS) and extraction shooters expresses worry that PC aim assist is negatively impacting the gameplay, making it more advantageous for console users.
Now available is the refreshed version of Bungie’s Marathon remake, which was first unveiled two years ago. This modern take on multiplayer action immerses teams of up to three players in expansive open landscapes, where they collaborate to fight and gather gear before successfully escaping with superior loot.
Showdown.
The initial public release hasn’t been entirely trouble-free. Participants in the Closed Alpha testing, in particular, have raised concerns for several significant reasons. One major point of contention is Bungie’s inclusion of an aim assist feature for users with mouse and keyboard setups.
Marathon’s PC aim assist controversy explained
The topic of aim assist has sparked much debate within the gaming world. While players using consoles often find it essential, those on PC prefer precise controls that render aid features like aim assist unnecessary due to their superior input capabilities.
For a lengthy period, this separation has existed in crossplay, but now, Bungie is attempting to connect both sides for the first time, ensuring a fair gameplay experience by providing aim assist for all players involved.
If the mouse aim assist feature is still present when the game launches, I doubt I would participate in marathons at all because it seems unfair and turns every Player vs Player (PVP) encounter into a less engaging experience, as if I had an automatic aim system or cheat.
— TacticalBrit (@TheTacticalBrit) April 24, 2025
Players using a mouse on a computer have found an unusually powerful automatic aiming feature. This function activates, effectively pulling your aim towards a specific target, making it easier for you to hit your mark.
Some extreme instances have stirred up debates online, with viral videos criticizing the game as “doomed from the start” unless the controversial feature is taken out.
TacticalBrit expressed that he wouldn’t have played Marathon when it was first released if the mouse aim assist feature were still present.
Shroud urges Bungie to rethink Marathon’s PC aim assist
Besides shroud, numerous other influencers have also expressed their opinions on this topic. However, among them all, none has been as prominent as the former CS:GO professional and Valorant player, shroud.
After pouring countless hours into the game during its Alpha phase, I’ve come to a clear realization: they should scrap the mouse aim assist feature altogether. That magnetic pull? Toss it aside. It’s hindering my gaming experience.
I understand their aim is to ensure compatibility across consoles and PCs for multiplayer gaming. However, I fear this move might negatively impact the PC version of the game.
Viewed from his standpoint, Bungie aims to make the PC gaming experience equivalent to that on consoles by “leveling out” or “balancing” things for PC users. However, some people argue that this process might be diluting or lessening the unique qualities of the PC gaming experience.
Players who primarily use a mouse and keyboard might feel slighted when they encounter aim-assistance features designed for controller users in games, as it could seem like an unfair advantage.
“PC players would rather just improve their mechanics on mouse and keyboard than have an assist.”
Marathon devs break silence on mouse aim assist controversy
Due to the criticism about this specific feature in Marathon, developers have clearly taken note of the comments. Not only that, but they’ve openly addressed the issue, even joining ‘JesseKazam’ and ‘bearki’s live broadcasts to talk about it.
[Andrew Witts, the Gameplay Director of Marathon, mentioned] it’s a topic of great interest to us. We’ve been discussing it extensively.
In simpler terms, Witts explained that PC aim assist is a deliberate attempt by them to balance out the difference in control methods. They aimed to experiment with a standardized approach for two different control setups.
We’re intentionally giving it a trial run, as we don’t expect perfection. Instead, we wanted to seize this chance to experiment with it.
‼️NEW: In a recent discussion, Marathon’s Gameplay Director, Andrew Witts, addressed the topic of Aim Assist in the game and explained their reasoning for its implementation. He hinted that they might adjust it before the Alpha phase concludes.
“We believe that we won’t necessarily get it perfect…we wanted to take advantage of this stage to test it out.”
via…— Marathon Intel (@MarathonIntel) April 24, 2025
I’m excitedly waiting to see what changes might be in store from Bungie, as they hinted at possibly making some adjustments even before the Alpha concludes. However, it’s important to note that nothing is set in stone just yet.
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2025-04-25 04:48