Secret Level director opens up about Concord episode: “It turned out really well”

As a dedicated gamer and a follower of game development stories, I must say that the inclusion of Concord in Secret Level is a fascinating choice for me. Being a part of the gaming community, I remember the hype surrounding Concord’s launch, only to see it shut down just two weeks later. It’s like witnessing the rise and fall of a star in the gaming universe.


Viewers of Secret Level may find themselves puzzled when an episode influenced by Concord airs in December, since the game itself ceased operation long ago. However, from Director Tim Miller’s perspective, the series serves as “the last remnant or trace of that product.

The live-service shooter titled Concord, which was supported by Sony and debuted recently, seemingly disappeared just as fast as it arrived. However, Tim Miller, the director of Deadpool, is hopeful that Amazon’s new animated anthology series Secret Level will preserve its legacy, or at least that’s what he believes.

Sony closed Concord down only two weeks following its release due to lackluster player feedback and declining participation. Surprisingly, an Amazon Prime series called Secret Level, which spans 15 episodes and honors video game universes past and present, still included the Concord episode in its lineup.

In an interview with Rolling Stone, Miller explained his choice to keep Concord on Secret Level.

Secret Level director opens up about Concord episode: “It turned out really well”

As a dedicated gamer, I found myself knee-deep in the Concord episode production, only to discover the game’s servers had mysteriously gone offline. Miller broke the news, leaving us all in a state of anticipation and curiosity.

Although some might find it unusual to include an episode about an obsolete game, Miller didn’t express remorse. Instead, he stated, “I don’t feel bad that it’s part of the series. I believe this particular episode turned out exceptionally well, and you can catch a glimpse of the world’s and characters’ potential.

Miller expresses his hope that the Concord episode might offer a modest comfort to the team at Firewalk Studios, considering it could be the last remnant of their work. In essence, he wishes that they find some value in it, even a small amount, acknowledging the hard work, effort, and emotions they invested into its creation.

For Miller, having Concord in the game serves as a stark reminder of the tough realities in video game creation. He pointed out the paradox of launching an installment based on a game that no longer exists, but drew parallels to other timeless games such as Mega Man and Unreal Tournament. These games may not have had recent updates, he explained, but their influence remains significant in pop culture. In essence, Miller mused, the longevity of these franchises is similar even when they seem “defunct.

In the end, the Concord episode will act as the conclusion for a game that didn’t get a chance to fully grow. Whether it reignites curiosity about the game or becomes forgotten, it will be preserved in the Secret Level anthology, offering a tiny glimpse into what could have been.

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2024-11-12 21:18