Schedule 1’s Update 5: 11 Game-Changing Changes You Won’t Believe

The creator of Schedule 1 has recently made improvements to the game, addressing some issues and enhancing its overall performance. Here’s a rundown of all the changes you’ll notice.

The creator of Schedule 1 has shared the update details for the game’s fifth significant revision. This strategy game centered around drug empire management has skyrocketed as the most popular title on Steam and taken many by surprise, but it currently harbors some quite disruptive glitches that can significantly impact gameplay.

Following his heartfelt acknowledgment of the overwhelming Reddit support for the game, the creator – affectionately called Tyler – has shared what enhancements Update 5 will offer in the Roadmap 1 document.

As a fervent enthusiast, I’m thrilled about updates that not only rectify minor glitches but also introduce substantial enhancements. For instance, the latest development enables botanists to effortlessly transfer their products from supplies to the drying rack automatically, eliminating the need for manual intervention.

Schedule 1 patch notes

Here are the update 5 patch notes in full:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behavior to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed ‘Master Chef’ achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack ‘dry’ button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC ‘stay in building’ behavior sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

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2025-04-01 15:49