Rob2628: New Endgame Details Dark Citadel Difficulty, New Character Progression & QoL in Vessel of Hatred

As a seasoned gamer with years of experience under my belt, I can’t help but get excited about the upcoming updates to Vessel of Hatred! The mercenary system and the Dark Citadel difficulty are features that I’ve been eagerly anticipating, and finally getting some insights into them from Rob2628’s video is a treat.


In a fresh video posted by Rob2628, he offers some thrilling sneak peeks and unique conversations pertaining to the impending climactic content in Vessel of Hatred. The recording delves into aspects such as the complexity of Dark Citadel challenges, character advancement, and user-friendly enhancements. Rob2628 managed to converse with Tiffany and Rexy, who shed light on the operation of the new mercenary system, explaining how it adjusts based on equipment and its impact on endgame difficulty. They further touch upon the various levels of Dark Citadel and the incentives players might receive.

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Key Takeaways:

  • The mercenary system in Vessel of Hatred focuses on the skill tree and reinforcements, allowing players to hire mercenaries and bring in reinforcements during gameplay.
  • Mercenaries do not have items but grow with the player over time, providing buffs and support rather than being a damage-focused build.
  • The Dark Citadel is an endgame activity that unlocks after clearing certain levels of the pit. It offers increasing difficulty levels and rewards that refresh weekly.
  • The Unders City is another endgame activity that can be accessed earlier than the Dark Citadel and can be completed solo or in a group. It offers timed challenges and scalable rewards.

Mercenary System and Character Progression

During the interview, Tiffany and Rexy clarify that the mercenary system in Vessel of Hatred revolves around the skill tree and reinforcements. Gamers can recruit mercenaries to join them in-game, gaining access to their unique abilities. Additionally, reinforcements can be summoned for extra help, offering additional assistance. Players have the freedom to assign skills based on the mercenary’s behavior, allowing for greater control over their actions. The objective is to enable players to manage their mercenaries effectively and create harmonious combinations with their own character builds.

In contrast to earlier games in the series, the mercenaries in Vessel of Hatred do not carry items. Instead, they evolve alongside the player, accumulating skill points that can be invested in their skill tree. The developers determined that making mercenaries as potent as the player was disruptive and diminished the player’s enjoyment. Instead, these mercenaries offer boosts and assistance to the player, amplifying gameplay without overshadowing them.

Dark Citadel Difficulty and Rewards

In simpler terms, the Dark Citadel serves as a challenging end-game quest that becomes accessible once you’ve conquered specific lower levels. As you advance, the challenges within it grow more demanding, but there isn’t a distinct difficulty setting just for this location. Instead, its level of toughness aligns with your overall game difficulty setting, enabling players to push their skills further as they make progress.

1. In the Dark Citadel, players are able to store their advancement following the completion of each section, allowing them to pause gameplay and pick up where they left off at a later time with ease. The rewards within the Dark Citadel adjust according to the chosen difficulty level and reset weekly, encouraging continued engagement from players. Additionally, developers have incorporated exclusive costumes and customization options that can be earned by participating in different activities within the game, including the Dark Citadel.

Unders City and Early Endgame Content

In the game Vessel of Hatred, The Unders City serves as an additional end-game mission that becomes available before the Dark Citadel, typically around levels 15 to 20. This feature enables players to delve into end-game content earlier in their gaming journey. The Unders City can be tackled either solo or in a team, offering varying difficulties and rewards.

As a gamer, diving into Unders City’s labyrinthine depths, I’ve got to keep a keen eye on the ticking clock. Each challenge is time-bound, and if I can’t wrap up objectives swiftly enough, the dungeon boots me out, forcing a redo. The pressure’s on, but it pushes me to master my agility skills like never before!

In the Undercity, the prizes can adjust according to the selected difficulty level and individual player tastes. Players have the option to offer tributes to elevate the challenge and the rewards they receive, or opt for a less complex adventure if they prefer a smoother gameplay.

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2024-08-24 15:43