As a seasoned gamer who has been playing Smite for years, I can wholeheartedly agree with the sentiments expressed by the community regarding Izanami’s abilities. Her current kit feels lackluster compared to other gods and it’s high time Hi-Rez gave her the attention she deserves. The ideas proposed in this Reddit thread are not only creative but also align perfectly with her thematic narrative, making for a unique and engaging gameplay experience.
Smite has long been a canvas for creativity, and a recent Reddit post has ignited a delightful discussion about the character Izanami and her potential abilities. The original post, made by user Jaroselovespell, expresses a desire for Hi-Rez to consider a unique set of abilities that would elevate Izanami’s gameplay experience. The sentiment is distinctly positive towards the changes that could be implemented, as players unanimously agree that her current kit doesn’t do justice to her character’s potential. Comments range from suggestions of improved abilities to an expressed disdain for characters like Aladdin who users believe have unfairly overshadowed her. This sentiment shines a light on the community’s passion for the game and its characters, sparking hopes that Hi-Rez will take note of these creative ideas.
Hi Rez! Can we get this Izanami? This is very much unique. Do more of this.
byu/Jaroselovespell inSmite
Summary
- Community expresses strong desire for unique ability changes for Izanami.
- Concerns raised regarding balance changes and power dynamics among gods.
- Creative suggestions proposed for enhancing gameplay and skills.
- Overall sentiment is positive, encouraging Hi-Rez to listen to their dedicated player base.
Building Excitement for Change
As a passionate gamer, I’ve got to express my frustration over a common issue: It feels like Izanami’s ultimate ability has been borrowed by characters like Aladdin, leaving many players wondering where Izanami’s true potential lies. This has sparked quite a stir among fans who feel she isn’t being fully utilized. A comment from user gogosox82 echoes this sentiment, saying, “I enjoy her passive, but that ult seems too powerful for a hunter.” This sums up the conundrum we players face: We appreciate the innovative mechanics that could be added to Izanami, but at the same time, we’re concerned about making her overly powerful compared to other gods in the game. It’s a delicate balance that developers need to master, as it can drastically impact the game dynamics.
Creative Abilities: A Call for Unique Mechanics
In the discussion, it appears everyone on the thread is in agreement that if Hi-Rez reworks Izanami, they should strive for abilities that encourage complex gameplay. The suggestions for changes are abundant and similar to god kits found in other games, demonstrating the creativity and depth of thought within the community. User Dancingbear17 expresses enthusiasm about these potential abilities, saying they seem more enjoyable and offer more intriguing mechanics compared to typical gods with damaging abilities arranged in a circular or linear pattern. The players are eager for abilities that allow them to showcase their skill, enabling them to design unique strategies that align more closely with Izanami’s thematic story. Proposals to make her abilities more dynamic, such as summoning spirits or instilling fear, have sparked an animated debate about improving her kit to better reflect her lore.
The Case for Balancing Izanami’s Kit
<pAnother hot topic of discussion was balance. Many commentators, including SUPERB-tadpole, touched on the delicate nature of ability strength. He pointed out that, “Honestly having that kind of ult on an ADC would probably be a little too strong… there is a good reason Mordekaiser in LOL… is a melee character who needs to be close.” This comparison underscores the importance of thoughtful design that prevents any god from dominating the meta unfairly. The players recognize that with great ability comes great responsibility, sowohl in gameplay as well as in balance. If her abilities can engage and empower players without tipping the scales too drastically, it could make for a thrilling experience.
Aiming for Thematic Coherence with Skills
<pA resounding thought from many users is that Izanami’s abilities should reflect her eerie and supernatural thematic elements. Fan suggestions ranged from having her ult “send them to the underworld” to a user proposing a fear given her thematic base as a deity associated with death. The comment from user hwghwg2 best articulates this with: “How does her kit not have a fear?… if the character isn’t scary, then what’s the point.” Clearly, players want her abilities not only to be useful and fun but to align with the character’s mythology. This thematic unity could further enhance the connection players feel with Izanami, offering a unique gameplay experience that is rich in both lore and gameplay mechanics.
Community Voices Matter
This spirited debate underscores the fact that the Smite gaming community is energetic, invested, and brimming with creativity. Users such as Jaroselovespell are expressing their concerns and aspirations, echoing feelings shared by many others. Achieving a harmonious rebalance in character abilities is vital for Smite’s continued growth, and this Reddit post encapsulates both the enthusiasm and apprehension that design discussions can inspire. The players aren’t merely requesting enhancements; they are shaping the story of what they envision Izanami to become moving forward, encouraging developers to take notice. The call for change, embedded within these vivid conversations, is unlikely to be ignored as Hi-Rez prepares future updates.
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2024-10-14 01:58