PoE 2 Early Access and 1.0 Release Date Explained

As a seasoned gamer with decades of experience under my belt, I must say that the anticipation for Path of Exile 2 is palpable among the gaming community. Having played countless hours of the original PoE, I can confidently say that the sequel promises to deliver an even more immersive and engaging hack-and-slash experience.


Multitudes are eagerly anticipating the arrival of Path of Exile 2, the highly anticipated follow-up to the widely acclaimed PoE. Initially launching in Early Access at a cost (as opposed to its usual free status), and then fully released several months later, this action RPG promises more information about itself in this guide.

PoE 2 Early Access Release date and time

The date when Early Access for Path of Exile 2 becomes accessible has been officially revealed, and it’s December 6 at 8:00 PM (GMT+1). Keep in mind that this initial release won’t be available to every player but rather those who have purchased a Supporter Pack or made significant purchases through Path of Exile’s microtransactions on any platform. For comprehensive information about the launch, I recommend checking out our dedicated article. Additionally, we are offering rewards for different pack tiers.

If you’d like to participate in the game soon, there’s a fee involved. However, when it comes to the full release, is it complimentary? And when can we expect that?

PoE 2 1.0 Full Release Explained

Here’s a possible paraphrasing:

Here’s hoping the process goes smoothly, so the team at Grinding Gear Games can swiftly finish developing Path of Exile 2 without any delays.

Path of Exile 2

December 6, 2024

PoE 2 Early Access and 1.0 Release Date Explained
PoE 2 Early Access and 1.0 Release Date Explained
PoE 2 Early Access and 1.0 Release Date Explained
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PoE 2 Early Access and 1.0 Release Date Explained

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PoE 2 Early Access and 1.0 Release Date Explained

Author: Damian Gacek

This individual holds degrees in English Philology and Public Communication specializing in English. Their body of work encompasses a scholarly piece about video game translation. They’ve been contributing to Gamepressure.com since 2019 across various sectors. At present, they focus on creating guides and occasionally lend support to the newsroom. Since childhood, they have been passionate about electronic entertainment, particularly role-playing games (RPGs) and strategies. They also delve into indie games in their leisure time. In addition, they work on a book and learn film editing during their spare moments.

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2024-11-26 19:01