Players “reward” single-player games without monetization like Clair Obscure Expedition 33, and Baldur’s Gate 3, says BioShock creator

In a recent interview on Nightdive Studios’ YouTube channel, Ken Levine – the mastermind behind System Shock 2 – discussed various topics such as the game’s development, his creative influences, advancements in his work throughout the BioShock series, and his ongoing project, Judas. One constant aspect that remains unchanged is his dedication to continuously providing an immersive single-player gaming experience.

Ken Levine stays loyal to single-player games

According to Levine, he’s fine with developers incorporating online elements and microtransactions as he understands the high cost of game production. However, he strongly feels that there’s a significant number of players who still prefer traditional single-player games that steer clear of live-service tendencies.

To support his argument, he references the achievements of Clair Obscur: Expedition 33, Kingdom Come: Deliverance 2, Baldur’s Gate 3, and The Witcher 3 – games that primarily offer a narrative-driven play experience with no additional requirements. As Levine explains, this straightforward storytelling approach continues to resonate strongly with many gamers, who appreciate these titles for staying true to their core values.

Judas is an old-fashioned video game where upon purchase, the entire game is yours without any online features or live services. Instead, it focuses on storytelling and immersing the player into a different world.

Initially unveiled at The Game Awards in 2022, “Judas” – an upcoming first-person shooter developed by Ghost Story Games under the guidance of Ken Levine – marks his return to game development since the Burial at Sea Episode Two of BioShock Infinite in 2014. Although a release date has yet to be announced, at least we can confirm that the project is still actively being developed.

Read More

2025-07-10 20:02