Summary
- Players demand the removal of the distracting build number in The First Berserker: Khazan as it poses a potential hazard to their hardware.
- Neople remains silent on the issue despite player complaints and fears about possible burn-in on OLED displays.
- Despite the successful launch, players want the build number issue addressed quickly to maintain the game’s popularity and engagement.
Ever since the debut of the game, The First Berserker: Khazan players have consistently requested the developers to eliminate the build number. Unlike most games that only show a build number on the title screen, this information is displayed during the actual gameplay in The First Berserker: Khazan. This can be both annoying and potentially harmful to players’ hardware, as it distracts them and may cause unintentional damage.
The build number, which players are currently voicing their concerns about, has been present since the demo of The First Berserker: Khazan. Players assumed that this number would vanish upon the game’s official release, as is often the case with other games. However, contrary to expectations, it remained, leaving those who bought the game surprised to find a six-digit number still visible in the bottom-left corner.
Players who are into The First Berserker: Kazhan game have a good reason to request the removal of the build number swiftly. They consider this not just an annoyance in a Soulslike game with intense battles, but also a potential risk for screen burn-in on certain OLED displays. While some experts might question this assertion due to burn-in usually occurring over extended periods, gamers contend that the risk is unnecessary since developers can simply shift the build number to another location, such as the title screen, thereby eliminating a static element.
The First Berserker: Khazan Players Want the Build Number Removed
More recently, The First Berserker: Khazan alerted gamers regarding a possible glitch, even though a hotfix was implemented prior to the worldwide launch. Yet, the game’s creators at Neople have been quiet on the matter of the build number problem, leaving players in doubt about when it might be addressed. Some speculate that this six-digit code might serve as a tool for identifying bugs as data from player interactions is gathered by the developer. Nevertheless, disappointed fans argue that such information could more conventionally be presented, much like in most other games where build numbers are typically displayed on the title screen or pause menu instead of during gameplay.
Despite experiencing some minor performance hiccups, The First Berserker: Khazan appears to have been a triumph for Korean game developer Neople. It’s already competing for the title of best Soulslike game of the year, and sales are robust across all platforms. Given its popularity, it’s likely that more content will be added and performance improvements made to keep players hooked. This is not unexpected, as Neople has demonstrated its commitment by supporting Dungeon Fighter Online for close to a decade. Therefore, it wouldn’t be surprising if the company continued to show such dedication towards The First Berserker: Khazan.
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2025-03-29 16:11