Players are weary of open worlds and aren’t exploring them. Rockstar veteran points out problems of too-big games

Cameron Williams, a senior mission designer at Absurd Ventures studio, discussed his perspective on the main challenge facing open-world games. Previously employed at Rockstar Games, he stated that players often don’t explore due to growing fatigue from navigating expansive maps. During the recent Game Developers Conference in San Francisco, Williams devoted a panel to addressing this issue.

In simpler terms, Cameron Williams mentioned that players might not be inclined to explore as much in a game, particularly when it’s heavily action-oriented or requires a substantial investment of time. He also pointed out that this can become more challenging with the rise of free-to-play and live service games that tend to consume a significant amount of player’s time and focus.

According to the creator of Red Dead Online and Grand Theft Auto 6, some gamers who are bored with open-world games have become less eager to explore them. Instead of being intrigued by question marks or mystery locations, they consider factors such as travel time or potential rewards. As Williams explains, game developers must strike a balance when designing landscapes. If an area offers too many enticing destinations, it could actually confuse players and make decision-making difficult. In other words, limiting choices can simplify and expedite the process of choosing where to go next.

Williams additionally pointed out that on occasions, developers may subtly guide players’ attention or spark their interest towards particular aspects. He used the game of fishing, even though it’s a mini-game, as an example from Red Dead Redemption 2, which plays a crucial role in the storyline.

The enhancement enriches the fishing system by providing context and significance. Now, when players are given the chance to fish, they will remember the joyful moments associated with it, much like how a camper recalls their tent poles.

It’s clear that game creators must continually strive to capture their audience’s interest, a challenge not always met with success. I find myself growing weary of expansive worlds filled with numerous “attractions.” Yet, titles such as Red Dead Redemption 2 and Death Stranding, often deemed dull by others, provided me with an enjoyable experience. It’s no walk in the park to cater to players’ preferences.

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2025-03-24 16:09