
Over the weekend, the Trials map has sparked a lot of discussion, not all of it favorable. One user jokingly commented, “This map is one of the bottom three in the game, rofl,” reflecting the feelings of many players. Another, clearly upset, criticized the placement of heavy ammo on the map, questioning the intelligence behind its creation: “I’d like to thank the person who put the Heavy ammo there. It’s almost impossible to grab, for some reason. Really well done, genius.” This blend of annoyance reflects a common issue among players struggling with poor map design. However, amidst the criticism, a glimmer of hope appeared when one player offered a more balanced perspective: “I didn’t dislike this map as much as I thought I would. Last week’s was more annoying to me.” It appears that while some expect maps to be exciting and well-designed, others are just grateful it could be worse. A clear demonstration of the diversity in player expectations and experiences!