The Outer Worlds 2’s roasts players for spending too much and skipping dialogue

The Outer Worlds 2 makes role-playing feel very personal. It doesn’t just record your decisions; it subtly learns how you play. For example, constantly taking on side quests can earn you the ‘Easily Distracted’ trait, and frequently crouching might give you ‘Bad Knees’ – a funny flaw that feels a little too relatable!






