
Back then, runes and masteries were legendary elements that players needed to carefully plan before stepping onto the Summoner’s Rift battlefield. The old system allowed for some fascinatingly unusual builds, with players often stacking unique traits for extraordinary effects. It wasn’t unheard of for a champion to be so powerfully crafted that it could single-handedly carry a game, all thanks to its runes!
The current Keystone rune system has made things more straightforward, but at the cost of creative exploration, some might argue. Bigma-Bale humorously reminisced about the past, “You used to be able to ignite minions!” While it didn’t refund the cooldown, the absurdity of the idea adds to the nostalgic charm of those days. Can you imagine having to ignite your own minion wave in a desperate bid to change the course of the game? It was a time filled with discovery, experimentation, and laughter-inducing gameplay moments.