Skull and Bones: Ship Roles Are Sinking in Relevance!
As a dedicated gamer, I’ve noticed a shift in gameplay styles towards DPS-focused roles that has left me and many others feeling like our cherished healing and tanking roles have taken a backseat. The original poster, sleepy_brit, aptly highlighted this change, explaining how he, along with others, have adjusted their playstyle to prioritize damage output over the supportive roles we once valued.
The reason for this shift is not hard to discern: changes in ship abilities, such as the Garuda’s formidable capabilities and the puncture perk, have caused ships designed for healing to lose their appeal among players. With encounters increasingly favoring those who deal maximum damage, healing ships are finding themselves as useful as a sailor without a boat.
The growing pressure on DPS builds has made it challenging for us to justify running anything else, sparking a heated debate about balance and the importance of ensuring the survival of various ship roles.