Gaming News: Doom: The Dark Ages Launches to Mixed Reactions

Anticipation for “Doom: The Dark Ages” was strong in the days leading up to its release, but as gamers delve into its pixelated mayhem post-launch, a blend of feelings surfaces. Reddit users are both astounded by the monumental sales figures and disheartened by the change in gameplay dynamics compared to “Doom Eternal.” For many, it seems that while the game has advanced in one aspect, it appears to have regressed in others, as evidenced by westonsammy’s commentary suggesting that fans of “Eternal” may view “Dark Ages” as a step backward. The exhilaration of intense gameplay now seems to take a backseat, replaced with experiences reminiscent of navigating a fun house rather than battling the demonic onslaught of earlier versions.

When DeFi Turns to De-Funded: $260M Vanishes into Digital Abyss! 🚀💸

According to the brave on-chain investigator Lookonchain—an investigator in the truest sense, for he feeds on chaos—the villain swapped the stolen loot into USDC, then bridged a tidy sixty million to Ethereum, like a thief ferrying his treasure across borders to escape the chaos. The attacker, cunning as the fox in a henhouse, already spent nearly fifty-eight million USDC buying up Ethereum at what was probably a bargain at the time, because who doesn’t love a good fire sale?

Smite Players Sound Off: Is This Bug the Worst Thing in the Game Right Now?

At the core of this chaos, it’s mainly impacting characters such as Rama, whose dashing move isn’t functioning correctly. Players are experiencing issues where, during intense battles when every moment matters, their character seems to dash in the wrong direction instead. This is similar to taking a detour through a labyrinth and ending up in a volcanic pit by mistake. One user described using Rama’s dashing move as if they were performing an awkward wedding dance, where they believe they’re gracefully moving back, only to find themselves uncontrollably going forward instead.

Smite Players Frustrated: Why Are Abilities Still Getting Canceled Post-CC Buffering?

In the intense arena of Smite, timing truly matters. A player voiced their frustration when their skill, just used, was abruptly countered by a CC ( Crowd Control) moment later. They mentioned that it seems like the game is penalizing them for being responsive, which is ironic considering that we assumed we had the CC buffering feature to avoid such situations. The issue of abilities being cast but then instantly cancelled by a CC is similar to pressing the launch button on a rocket and finding out it’s faulty. Players like “LetsRockDude” express similar confusion—they’re left bewildered when their clearly activated skills don’t work, while teammates blame them. Haven’t we all shouted, “I saw the effect!” at least once in exasperation?

Smite Players Report Unsatisfying Melee Auto Attacks: Here’s the Scoop!

In hejgoekf’s post, there’s often emphasis on the significance of timing, particularly the instance when a player anticipates their attack will hit its target successfully. It may appear straightforward – who wouldn’t want their character to strike and genuinely hear the satisfying ‘thwack’? However, as hejgoekf insightfully noted, certain characters, such as Thor, can cause issues where the impact effect and damage numbers are shown before the actual swing takes place. This leads to a disappointing scenario, where players feel like they hit a pinata but it was only a gentle breeze. Given that every second matters in this game, these discrepancies can be disheartening, turning excitement into annoyance. Many melee characters share this sentiment, suggesting that the Smite developers might need to rework some aspects of these interactions for improvement.

The Studio Season-Finale Recap: The Main Event

This doesn’t mean it lacks humor; quite the contrary, even the least amusing episodes of “The Studio” are brimming with infectious energy and hilarious jokes. The episode titled “The Presentation” is no exception, as it opens with an unexpectedly awkward scene featuring Griffin Mill, the Continental CEO who’s still high out of his mind, engaging in a questionable act with a statue of Aphrodite while Patty watches approvingly. Little does she know that her confidence in him not embarrassing himself in public is crucial, as she even calls Matt Belloni to witness this moment, unaware that this could be the very evidence Continental’s owners need to finalize their sale to Amazon. Hearing about this development only intensifies Patty’s anxiety and she joins the Continental crew in their efforts to keep the situation under wraps.

Florence GFL2: DEADLY Bear Summon OP?

During the recent Girls Frontline 2 live broadcast, viewers got a glimpse of Florence – a new Support character who promises to create a stir with her Hydro abilities. Although it’s premature to predict if she’ll become one of the top characters in our rankings for GFL2, Florence could prove to be an excellent choice for water-focused teams.

Valeria Golino on Her Chemistry With Matilda De Angelis in Mario Martone’s ‘Fuori’: ‘We Were Really Lucky to Fall in Love’

Last year, Golino was in Cannes, serving as the director of the TV series “The Art of Joy,” which is based on Sapienza’s posthumous book with the same title. In this year’s production titled “Fuori” (Italian for ‘Outside’), she takes on the role of Sapienza, portraying her during the 1980s when her novel “The Art of Joy” was turned down by Italian publishers. This rejection led to Sapienza’s imprisonment in Rome for jewelry theft. In prison, she forms a profound connection with a fellow inmate and political activist named Roberta, played by Matilda De Angelis, who is known for her roles in “The Undoing” and “Citadel: Diana.