Destiny 2: Nether Objective Frustration – Are Husks Driving Players Crazy?
The main issue with the Nether mission often lies in having to stay put while being repeatedly attacked by respawning enemies. Initially designed to escalate difficulty, players soon found themselves preoccupied with mere survival rather than strategy. As one player aptly put it, “It’s just annoying and tedious,” a sentiment shared by many disgruntled Guardians. Being pinned down while swarms of enemies armed with homing projectiles assault you feels less like a test of skill and more like an endurance trial. This feeling is prevalent in the subreddit, as the game mechanics seem to thwart enjoyment when one has to withstand such relentless attacks without the ability to move around. It’s puzzling that, even though “not dying is incredibly easy,” standing still and fighting endless waves of enemies can transform a thrilling challenge into an irritating task.