
As I sail the high seas of Skull and Bones, the golden allure is ever-present, yet so is the stark emptiness of engaging solo content that truly satisfies. Many gamers, including myself, find ourselves missing the days of solitary missions, ones that don’t require amassing a fleet or relying on fellow players for triumph. The heart of our concern lies in the game’s apparent focus on group play, which leaves those craving solo voyages feeling somewhat neglected and adrift, like stumbling through a pitch-black forest, colliding with every tree. This sentiment echoes in the words of maniacsai: “It feels like walking through a dark forest at night without a torch.” It’s this sensation of isolation and frustration that hits home when we set sail on missions that seem overly reliant on player interaction. As gamers, we yearn for the excitement of the chase without being weighed down by multiplayer complexities.