Gaming News: Sony Patents Touchscreen Controller – Gamers Are Not Happy!

Touchscreen controls often get a negative reaction from gamers – it’s a complaint many share. Players miss the satisfying feel of pressing physical buttons, describing the experience as unsatisfying, like eating unseasoned mashed potatoes. One player put it bluntly, saying mobile gaming with touchscreens is simply bad, and many others agree.

Tom Hanks’ Greyhound Rivals Saving Private Ryan (Seriously)

Claiming any of Tom Hanks’ war movies could compete with Saving Private Ryan is a strong statement. However, Greyhound is a remarkable film and clearly a passion project for Hanks. It’s a well-made, respectful adaptation of its source material, and it offers a nuanced understanding of war that surpasses many similar films. Ultimately, the movie focuses intensely on a single character – a man burdened with immense responsibility.

The Hidden Cost of Open AI

The current lifecycle of machine learning models creates a blind spot regarding their true environmental cost, as emissions are meticulously tracked during initial training [latex] but largely ignored in the proliferation of derivative artifacts like fine-tunes and quantized versions[/latex]; Data and Impact Accounting addresses this by establishing a standardized, automated system for reporting and aggregating the full ecosystem impact of models through accessible public dashboards.

As open-source AI models proliferate, a growing concern is the collective environmental impact of their development and derivative works.

Gaming News: Sony’s Touchscreen Controller Patent Sparks Debate Among Gamers

Sony’s new touchscreen controller has sparked a lot of discussion about how games are controlled. The idea is you can customize the button layout on the screen, potentially creating a more natural and personalized gaming experience. It sounds great, but some players have concerns. One user, “ImpatientAndy,” wondered how you’d accurately hit the right buttons while concentrating on the game. This is a good point – it could be frustrating trying to position your fingers precisely, and accidentally pressing the wrong buttons during a difficult moment. Ultimately, gaming should be enjoyable, and constantly struggling with the controls could quickly ruin the fun.

Gaming News: Star Wars Outlaws – A Hidden Gem in the Galaxy!

What players consistently praise about “Star Wars Outlaws” is its incredibly detailed and immersive world. Many, like Revolution64, feel the game truly captures the feel of the Star Wars universe. The landscapes are filled with small, thoughtful details that make the galaxy feel real and lived-in. This isn’t just about pretty scenery; it encourages players to explore and get lost in the world, turning each area into a character itself and creating memorable adventures. It’s like discovering hidden secrets around every corner.

Gaming News: Dispatch Studio Apologizes for Censored Switch Content Confusion

A major problem with how Dispatch Studio localized the Nintendo Switch version is that they didn’t clearly explain their choices. As one user, EveryGoodNameIsGone, pointed out, fans expected a smooth transition similar to what successful Switch ports of mature games like Witcher 3 and Cyberpunk 2077 achieved. Many players initially thought Dispatch would be able to do the same, but the final result was much different than anticipated. They didn’t share enough information about why things were more difficult, leading to disappointment.

Grenade Strategies: What’s the Best for Playing Joker in Suicide Squad?

The main topic of discussion is which grenades are most effective when playing as the Joker. The original poster, ImportantAd3410, highlighted Bane’s Tier 3 grenade as a reliable choice, a sentiment many players share because it’s a powerful explosive that can both damage enemies and control the battlefield. Others, like GeraltOfRivia2077, suggested the Firefly grenade, which excels at dealing burning damage over a large area. They point out it’s particularly good for Joker builds focused on both damage and a visually impressive playstyle. While there isn’t complete agreement on the best grenade, the competitive spirit among players is clearly inspiring creative and diverse strategies.

Unlocking Rewards in Suicide Squad: A Beginner’s Guide

Suicide Squad features a colorful group of anti-heroes and unpredictable missions. But, as one player pointed out, getting the rewards you earn can be surprisingly complicated. Many players, especially newcomers, have trouble understanding how to claim their rewards after completing the story and starting the first episode. It’s a common issue, with multiple players expressing their confusion about the reward system.

Mastering Combat in Suicide Squad: A Love/Hate Relationship

A lot of Suicide Squad players find that the combat becomes incredibly satisfying once they really get to know a character. The person who started the discussion perfectly described how powerful and fun it feels to become skilled with a character. Some players, like Ancient_Rune, have spent over 200 hours in the game, mostly because they enjoy creating and perfecting character builds, especially with Deadshot. They loved focusing on using Deadshot’s abilities and creating chaotic, but well-planned, strategies. When players find a build they enjoy, they describe the experience as being like watching an amazing action movie.

Did WB Greed Really Kill the Justice League? Fans Weigh In on Suicide Squad Controversy

Many players are understandably upset with Warner Bros. for the problems with the Justice League game, but a closer look suggests the blame might be misplaced. One user, ‘Membership-Bitter,’ points out that Warner Bros. largely left Rocksteady to develop the game on their own. When Rocksteady decided to try a constantly-updated “live service” model, they seemed unprepared. Inspired by popular games like Fortnite, they attempted to incorporate loot-shooter elements, but it didn’t work as planned. By 2022, the game was failing, and key leaders left to start a new company, leaving an inexperienced team to try and salvage the project. This suggests the game’s failure wasn’t due to corporate interference, but rather poor planning and a lack of the necessary skills.