Gaming News: Why Shuhei Yoshida Was Surprised by Lower Sales of Zero Dawn Sequel
As a passionate fan myself, I’d express it like this: One aspect that resonates with many fans is the groundbreaking freshness the initial game offered. To put it simply, the first game introduced robot dinosaurs and a gripping mystery, making it an exhilarating, unique experience. It was as if playing that game for the first time, I discovered dinosaurs were running on my console’s GPU! However, some feel that the sequel didn’t deliver the same shock factor—it was merely “more robot dinosaurs.” This sentiment echoes those who crave novelty in their gaming journey. With numerous voters and commenters agreeing that sequels can become predictable, it seems the sequel may have been too familiar for some. One user succinctly stated, “You can only fight a thunderjaw for the first time once,” suggesting that the thrill of discovery was missing from the sequel, leading to a sense of underwhelming repetition. If the sequel aimed to recapture the excitement of the original, it appears it fell short for a significant portion of its fanbase.