Étoile Recap: Tobias Versus Cheyenne

In the original casting, Camille Cottin was set to play Geneviève, but due to scheduling issues, Charlotte Gainsbourg stepped into the role instead. Unlike a television actress, Gainsbourg is a renowned movie star who effortlessly exudes big-screen charm and coolness in her character. Her comedy is remarkably fluid, as seen in these episodes where she expresses frustration with forceful hair flips, casually removes her high heels upon entering the office, and joyfully slides across an opulent, vacant lobby floor.

You Recap: The (Im)prisoner’s Dilemma

His usual tactic – “You sound insane at this moment!” – doesn’t work on Maddie, who asserts that Reagan was correct about Joe being a psychopath. Later, his efforts to get Maddie to reveal secrets about Reagan lead him to learn an intriguing piece of Maddie’s past. She claims she was once abducted, and even the FBI found it extraordinary. Maddie charmed her kidnapper into releasing her: “The FBI had never seen anything like it.” Now, she has the strength to turn down Joe’s pathetic sandwich offer (“Every minute you deny me food, I get more agitated”) and remind him of her insulin requirements – cleverly pointing out, “Be aware, darling, you are the hostage in this situation.” I adore her!!!!

Oblivion Remastered is more than a remaster and “almost needs its own word,” says ex-Bethesda dev behind the OG 2006 RPG: “The closest that could come is Oblivion 2.0”

In an interview with VideoGamer, Nesmith, who was part of the original team behind games like Oblivion (2006) and Skyrim, expressed his awe at the remake a week prior to its public unveiling. “I’ve invested numerous years in that project,” he stated. “Countless hours of hard work, perspiration, and emotional effort were poured into it by everyone on the team. And I was intimately familiar with each and every scene they were displaying. They looked nothing short of spectacular.

Hand-Drawn Art Meets Physics-Based Puzzles In Surrealist Adventure Game Micromega

From the trailer preview, Micromega appears to be a captivating journey, featuring soothing ambient music that harmonizes with your navigation of a small sphere across various floating platforms, debris, and hurdles. Initially, the puzzles may seem simple, but as you progress, the game offers 30 levels that increase in complexity. These levels also contain secret passages and treasures that add additional challenges for more dedicated players. Notably, all of the game’s visually appealing environments are meticulously hand-drawn by Mani, who is both the artist and director behind Micromega.