βI had this fight with the designers at the time.β Skyrim’s producer personally balanced one of the biggest RPG hits just before release
During an interview with PC Gamer, a long-time employee from Bethesda shared that, just weeks before the release of Skyrim, there was a disagreement between the producer and the rest of the team about the game’s overall balance. As Gardiner explained, the designers leaned excessively on “data and simulation,” which didn’t accurately mirror the actions players typically took in the game.