Tekken’s Sidestep Debate: Block or Get Blocked?
The main debate centers on whether dodging (sidestepping) or defending (blocking) is more effective in Tekken. User “tuzli” proposes that there should be no adjustment in the game when a move misses (whiffs), meaning if a player dodges, their opponent’s ongoing attack should keep them moving in the same direction they initially chose. This viewpoint echoes a widespread worry: the game mechanics currently favor the attacking player too much during dodges, leading to the suggestion that dodging shouldn’t be an easy escape route. The gaming community believes that the benefits of taking risks by dodging aren’t properly counterbalanced with the risks of getting hit if they miscalculate their timing.