Gaming News: EA’s Troubling Track Record of Acquisitions and Shutdowns
EA’s history shows a string of acquisitions that some might label as “perplexing” or “puzzling”. For example, they bought Bullfrog in 1995, known for unique games like “Syndicate”, and Maxis, creators of the popular “Sims” series. These purchases initially sparked excitement, but unfortunately, the studios’ promising potential was never fully realized. Instead, their initial optimism seemed to vanish along with them. _Gravitas_ provides a comprehensive look at many of these acquisitions, including some that serve as grim reminders of opportunities lost. For instance, Bullfrog was closed in 2001, leaving countless gamers disappointed, especially those who cherished their time managing virtual hospital patients in “Theme Hospital”.
Xbox Developer Direct (Jan 2025) Could Be A Big One – Don’t Miss Out
Indeed, the upcoming Xbox Developer Direct is scheduled for January 23rd, 2025, at 6:00 PM in the UK. This corresponds to 10:00 AM Pacific Time or 1:00 PM Eastern Time.
Gaming News: The Excitement & Disappointment of the Star Wars Prequel Pack Reveal
As soon as the Star Wars Prequel Pack trailer was released, it stirred up a massive wave of nostalgia among many fans. For those who spent their childhood days racing podracers and secretly leading clone troopers, these memories resonated deeply – like nothing less than a lightsaber battle. A user named WyrdHarper captured this nostalgia beautifully, reflecting on the sorrow of Republic Commando’s finale and expressing shock that a sequel was never produced. This collective feeling highlights the deep emotional bond many share with these games, shaping their childhoods filled with lightsabers and space battles. The enthusiasm was undeniable, but the nostalgic feelings took on a melancholic hue as fans mourned the loss of cherished titles, revealing a mix of emotions that’s hard to overlook.
Gaming News: EA Faces Harsh Reality as Holiday Titles Disappoint
The harsh truth about Electronic Arts (EA) experiencing a significant drop in their projected earnings has made a strong impact. Both investors and gamers are feeling the aftershocks from the dismal sales numbers. When EA adjusts their financial projections, it’s not merely an issue for corporate executives; it affects aspects ranging from future game production to consumers’ faith in the brand. This is a classic example of “you reap what you sow,” as players find themselves questioning: “What on earth was EA thinking?” The comments under the announcement post echo this sentiment, with one user, monkwren, expressing that “the clear evidence that Veilguard isn’t selling well, and I can’t imagine positive word-of-mouth is helping it much.” This statement suggests both the impact of initial opinions on sales and EA’s challenges in maintaining their audience’s goodwill.
Gaming News: Resident Evil 2 Remake Flops on iOS with Fewer Than 10,000 Sales
The shift from conventional gaming to mobile gaming was initially touted as a groundbreaking transformation. However, sales figures of Resident Evil 2 suggest a more gradual incline, with pauses for simpler games such as Angry Birds and Candy Crush. Reddit user LucarioSpeedwagon echoed the sentiments of many when he said, “I wouldn’t play a modern survival horror game on my phone.” This sentiment highlights a challenge faced by developers: although mobile gaming technology has evolved significantly, it’s not yet suitable for all genres. Mobile games dominate the market for quick, casual amusement, making complex experiences like Resident Evil seem disconnected from the fast-paced, portable gaming culture.
Chloe Fineman Has ‘No Regrets’ About Calling Out ‘Mr. Nazi Salute’ Elon Musk for Making Her Cry as ‘SNL’ Host
On Tuesday evening, Fineman shared on her Instagram Story (as reported by Daily Beast), “Do you recall when I faced reprimands for criticizing the nazi salute? Absolutely no regrets.” This post is in connection with Musk’s actions from the day before, which caused an uproar due to their similarity to a fascist salute.
What Gamers Are Saying About Flash in the Suicide Squad Game: A Speedy Review!
In the Suicide Squad video game, the depiction of Flash has received overwhelming praise for his rich characterization and endearing personality. Many users, like XenowolfShiro, have noted that he is reminiscent of Ezra Miller’s portrayal yet stands out as genuinely likable and charming. This trait is a rarity in superhero adaptations, where characters are often overlooked or flattened into one-dimensional figures. The game’s Flash seems to have won over players with his appealing charm, forming a personal connection with them. One commentator, Jimbomiller, even declared that he was not only the best part of the game but also shared the title with another character, Boomerang. The witty dialogue and light-heartedness associated with Flash were praised as a welcome change from the typically grim atmosphere found in superhero stories. Players appear to enjoy the sense of camaraderie among the Suicide Squad, and Flash’s distinctive energy fits seamlessly into the group.
Level Up Your Game: Tips for New Players in Suicide Squad
In the article, a fresh player openly declares their ambition to hit level three on Bane’s Infamy Gear and simultaneously boost their team’s level up to 50. However, they are worried because their crisis level has reached 33, but their team’s progress is sluggish. This situation isn’t unique within gaming communities as newcomers often struggle to keep pace with others. User th4tf4tc4t added, “I find myself in a similar predicament regarding my advancement and I must admit, the finite crisis grind for platinum is becoming tiresome.” This remark echoes a shared feeling: although players are motivated to progress, the repetitive tasks can feel exhausting and overwhelming. For newbies, this journey might seem intimidating, especially when they are surrounded by more experienced players who appear to be advancing swiftly with their high levels and exclusive gear.
Building Round Towers in Enshrouded: Tips and Tricks from the Community
In Enshrouded, I’ve found firsthand that crafting circular towers isn’t as straightforward as it seems. It’s not just about stacking blocks, but rather, creating a seamless circle piece by painstaking piece. The challenge is reminiscent of a complex jigsaw puzzle. As you meticulously build, you might find that the roof doesn’t quite follow the curve you’ve been laboring over.
Topdawg057 humorously points out that the process can be like trying to define a circle using a box of soft cheese triangles. The visual evidence he shares highlights the struggle, making it clear that from a distance, these towers might resemble circular structures, but up close, they look more like an approximation of roundness rather than the real thing.