
The core of gaming usually involves how gamers handle the controller, and for those with disabilities, the intricacies of this handling can significantly impact their gaming experience. A user recently expressed their challenge with contemporary games by saying, “As a disabled person, playing dynamic/action-based games demands many modifications to the controller.” This sentiment echoes strongly within the gaming community as players aim to reconcile enjoyment with the physical challenges posed by intricate control systems. Games like *Final Fantasy XV*, known for its simple button layout, were praised, offering a ray of hope for players dealing with slower reaction times or restricted mobility. However, there’s growing concern when it comes to games like *Stranger of Paradise*, which are compared to *Sekiro* in terms of the precision and complexity needed to succeed. Since combat depends on quick movements and instant reflexes, these mechanics might deter potential gamers who seek an escape into the enchanting worlds of *Final Fantasy* without the strain of needing lightning-fast twitch reactions.