Let It Die: Inferno oozes confidence, and I’m excited to play more
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It’s been a long time since I played the first *Let it Die*, but *Inferno* clearly builds on its foundation. It’s interesting that the developers are now calling this an “extraction” game. It actually makes a lot of sense – the genre didn’t really exist when the original came out, but looking back, *Let it Die* might have been one of the first games to play with these ideas. If you’re not sure what an “extraction” game is, let me explain.







