Overwatch 2 Nov 12 patch notes: OW Classic mode, Ana, Kiriko & Hanzo buffs, more

As an avid gamer and a dedicated fan of Overwatch, I must say that the latest update has left me quite thrilled! The balance changes and bug fixes have definitely added a new dynamic to the gameplay, especially with the introduction of Kiriko.


The November 12 update for Overwatch 2 returns to the initial release of Overwatch, featuring unrestricted team formation options and a hero roster without any post-release additions.

Don’t let that fool you into thinking major changes aren’t coming to the main game of Overwatch 2, though. There are a ton of adjustments coming, and, while most of them may seem minor on the surface, some are a bigger deal than others.

For example, increasing Ana’s primary fire damage by 5 puts her at the point where she can eliminate targets with 225 health in three shots. Moreover, this most recent update primarily consists of buffs for less powerful characters, rather than nerfs, a pattern that started with the October 29 patch.

Here are the full Overwatch 2 November 12 patch notes:

Overwatch 2 November 12 patch notes

Overwatch 2 Nov 12 patch notes: OW Classic mode, Ana, Kiriko & Hanzo buffs, more

Overwatch Classic

6 vs. 6, unrestricted gameplay, classic Overwatch lineup. Playing Overwatch Classic feels like stepping back into 2016, during the original Overwatch period. Many players of Overwatch 2 have been eagerly requesting a return to 6 vs. 6, and this is one way to make it happen. However, whether or not this mode will continue to attract players beyond the initial wave of nostalgia remains to be seen.

Tank

Doomfist

Ability – Rocket Punch:

  • Angle required for wall slam increased from 44 to 55 degrees

Ultimate – Meteor Strike:

  • Ultimate cost reduced 8%
  • Healing per second while in the air increased: 75 >>> 90

Junker Queen

Ability – Jagged Blade:

  • Base projectile size reduced from 0.2 to 0.15 meters

Passive – Adrenaline Rush

  • Wound damage self-healing multiplier reduced from 2.5 to 2.25x

Mauga

Ability – Overrun:

  • Cooldown reduced from 6 to 5 seconds
  • Charge movement speed increased 15%

DPS

Hanzo

Primary Weapon – Storm Bow:

  • Time to fully charge decreased: 0.87 >>> 0.8

Ultimate – Dragonstrike

  • Now damages enemy buildable objects.

Junkrat

Ability – Concussion Mine:

  • Cooldown increased from 7 to 8 seconds.

Reaper

Passive – The Reapening:

  • Lifesteal reduced: 35% >>> 30%

Tracer

Ability – Recall:

  • Cooldown reduced: 13 >>> 12

Support

Ana

Primary Weapon – Biotic Rifle:

  • Damage and healing increased: 70 >>> 75

Juno

Ultimate – Orbital Ray:

  • Cost increased by 10%

Kiriko

Primary Weapon – Kunai:

  • Recovery time decreased: 0.55 seconds >>> 0.5 seconds

Ability – Swift Step:

  • Cooldown reduced: 8 seconds >>> 7 seconds

Ability – Protection Suzu:

  • Cooldown reduced: 15 seconds >>> 14 seconds

Lifeweaver

Ability – Lifegrip

  • Cooldown reduced: 19 seconds >>> 18 seconds
  • Healing increased: 50 >>> 75

Ultimate – Tree of Life

  • Time before overhealth drains increased: 2.5 seconds >>> 6 seconds

Moira

Primary Weapon – Biotic Grasp

  • Self-healing increased: 24 HP per second >>> 30 HP per second

Bug Fixes

General

  • Fixed an issue with cosmetic voice effects being heard by other players.

Maps

Circuit Royale

  • Fixed an issue where one of the Circuit Royale side rooms had super bright lighting.

Petra

  • Fixed an issue with the Petra arena map and it is available to play again.

Heroes

Ana

  • Lowered the combined damage and healing required to evolve the Midnight Sun Mythic weapon. Evolution 2: Reduced requirement by 40%, from 5,000 to 3,000. Evolution 3 (Final): Reduced requirement by 20%, from 10,000 to 8,000.

Ramattra

  • Fixed an issue where Ramattra could recast barrier if he was stunned while casting the first barrier.

Zarya

  • Fixed a rare issue where Zarya could avoid damage from a Reinhardt pin

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2024-11-12 23:18