Open World Games: The First Descendant – Update 107! Devs Just Revealed Very Big Changes!

As an ardent fan with over two decades of gaming under my belt, I can’t help but feel a sense of excitement and appreciation towards Open World Games for their latest update – Hotfix 107. It’s not every day that developers listen so attentively to community feedback and deliver changes that truly cater to the player experience.


Title Update: Enhancements Await in Hotfix 107 for The First Descendant! Here’s a comprehensive breakdown from Open World Games on what you can anticipate: key updates, content tweaks, and user-friendly improvements. From fine-tuning difficulty settings to expanding restart options and amping up farming experiences, the development team is dedicated to ensuring an engaging gameplay journey for all players. Don’t miss out on the details in our latest video!

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Key Takeaways:

  • Adjustments to infiltration options and improvements for hard mode operations
  • Extra time to choose restart options after completing battles
  • Usability improvements for farming experiences
  • Addressing community feedback and making gameplay more enjoyable

Hotfix 107 Updates

In Hotfix 107, the development team is implementing significant updates. Initially, they’re modifying the settings for the challenging difficulty level of infiltration mode. Specifically, they will eliminate the options to disable the grappling hook and jumping, and the “select all” option will no longer deselect when changes are made. Additionally, further enhancements for hard mode infiltration operations during Season 1 are anticipated, such as the removal of occupation tasks and a greater emphasis on eliminations.

For content modifications, players will receive an extended period to decide on the restart option following successful completion of encounters like intercept battles, special missions, and infiltration tasks. New buttons for “Restart with Squad” and “Restart Alone” have been added to enhance gameplay. Furthermore, characters will become invulnerable on dangerous zones after intercepts, and the difficulty of the Frost Walker mechanism will be tailored to facilitate easier void intercept battles via multiplayer matchmaking.

Community Feedback and Usability Improvements

Our development team is actively taking community input and implementing changes based on player ideas, particularly in Special Operations mode. If a player is idle (AFK), they’ll be moved to the abort selection during intermission automatically. We’re also adjusting factors like monster health and ammo availability, making it simpler to find ammo in void fusion reactors. Furthermore, we’ve shortened the time between monster spawns in the poison attribute of void fragments located at Echo Swamp (der Covert). Lastly, we’re working on resolving an issue where weapon mastery isn’t earned when using unique weapons.

In Hotfix 107, we’re concentrating on making the user experience even better. Now, the inventory will show icons that offer crucial details about equipment, including the number of ultimate options an item holds, as well as its attributes and reactor types. Additionally, the tooltip display will be optimized for faster viewing, helping players sort valuable items more effectively. These changes are designed to boost the farming experience and make gameplay more enjoyable overall.

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2024-08-08 13:14