Open World Games: The First Descendant – Devs Respond! A True Open World, Mounts, Mega Dungeons and More!

As a seasoned gamer with over two decades under my belt, I can’t help but feel a thrill of anticipation upon reading this article about The First Descendant. The dev team’s responses to community questions are always music to my ears, and their teasing hints at an open world and mounts have me practically salivating!


In this article, creators of The First Descendant address queries about an open world setting and mounts in their game. They haven’t made any final decisions but hint at the inclusion of a useful companion in Season 2. The post further delves into the introduction of collaborative dungeons and raids, with developers highlighting the importance of online cooperative play. Microtransactions are brought up as well, with the team expressing their commitment to enhancing player experiences by considering player feedback. A clip is shown where a player demonstrates overcoming a difficult mechanic, leading to a buzz among gamers. Lastly, the piece rounds off with a collection of strategies and tips shared by players, offering valuable insights into gameplay tactics.

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Key Takeaways:

  • Devs are considering the possibility of an open world and mounts in The First Descendant.
  • Season 2 will introduce a utility companion related to traversal.
  • Cooperative dungeons and raids will be a focus in the game, emphasizing online co-op play.
  • Microtransactions are being looked at for potential improvements based on player feedback.

Open World and Mounts:

As a dedicated gamer immersed in The First Descendant, I’ve been eagerly waiting for updates from the dev team about potential open-world exploration and mount mechanics. While they haven’t made any concrete decisions just yet, they’ve hinted that these possibilities are under active consideration.

Cooperative Dungeons and Raids:

The creators behind The First Descendant game have worked hard to allow players to experience the full enjoyment of the game alone. Nonetheless, it’s crucial to note that multiplayer cooperation is the primary emphasis, meaning that cooperative dungeons and raids will form a substantial aspect of the game. Although these mega dungeons may not reach the same level of intensity as those found in games such as Destiny 2, there’s ongoing debate among the community regarding their difficulty level and matchmaking options for these cooperative challenges.

Microtransactions and Player Feedback:

As a passionate gamer immersed in The First Descendant, I’ve noticed the buzz surrounding microtransactions, with many players expressing concern over their initial high costs and what feels like excessive greed. Yet, it’s heartening to know that our dedicated development team is actively listening and seeking ways to enhance the game, taking player experiences into account. An intriguing suggestion in a recent article was for the dev team to run sales and promotions on ultimate versions of the game during major content drops. This could potentially re-engage the community and make the gaming experience more enjoyable for all.

Player Discussions and Tips:

The blog post highlights player discussions sparked by the video, including the debate over whether a challenging mechanic should be nerfed or left as is. The community seems divided on this issue, with some appreciating the challenge and others wanting adjustments. The post also compiles a range of helpful tips and tricks shared by players, covering various aspects of gameplay such as character skills, weapon rarity, dismantling modules, and mission objectives.

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2024-08-11 13:13