Open world games are not about scale. Dying Light: The Beast creator explains what he thinks is most important

In the forthcoming Dying Light: The Beast, while the map size is smaller compared to its sequel, the developers at Techland have emphasized that it offers significant enhancements through manual crafting. This feature promises a more engaging experience for players, making them enjoy it even more than expansive regions.

Big maps don’t matter

A key aspect of open worlds isn’t just their size; it’s about fostering a sense of presence within the virtual environment. By meticulously crafting a smaller-scale world with authentic details and a tangible atmosphere, we can create a more immersive experience for players that surpasses what larger but less detailed environments offer.

According to Tymon Smektala, director of the Dying Light series, he noted in a conversation with GamesRadar+ that in many other games, there are often areas where not much action occurs between them. Instead, Techland aims to keep players consistently engaged.

In our endeavor, we aimed to design “Dying Light” games as immersive open-world titles that keep players engaged, encourage frequent controller interaction, and require continuous button presses.

Smektala was convinced that “Dying Light might well be one of the most packed open-world games currently available.” Undoubtedly, this won’t change in “The Beast” – as the developers have stated, the game promises an environment where you’ll always find yourself looking around. Given that it teems with zombies, it seems fitting that exploration would be a constant necessity.

The action-adventure game titled “Dying Light: The Beast” is set to launch on August 22, and it’s playable across various platforms such as PC, PS4, PS5, Xbox One, and Xbox Series X/S. Rest assured that the developers at Techland have learned from past mistakes in “Stay Human” and aim to preserve the core elements of the initial installment in the series.

Read More

2025-06-30 15:01